All CS2/CSGO Commands List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
cl_radar_always_centered
cl_radar_always_centered
<0 / 1>
Determines if the radar stays centered around your position. Set to "0" to disable this feature.
Name:
0 / 1
Description:
Set to "0" to disable this feature. Set to "1" to enable this feature.
Examples, Generator & More
cl_radar_square_with_scoreboard
cl_radar_square_with_scoreboard
<0 / 1>
Decides whether to show a square radar when the scoreboard is up.
Name:
0 / 1
Description:
Set to "1" for a square radar. Set To 0 for a circle radar.
Examples, Generator & More
cl_hud_radar_scale
cl_hud_radar_scale
<Radar Scale>
Resizes the radar HUD for better visibility. Set to "1.15" for improved clarity.
Name:
Radar Scale
Description:
A number that is always between 0.8 and 1.3. The bigger the input of the number the larger the radar will be. The default value is 1.
Examples, Generator & More
cl_radar_scale
<Radar Scale>
Changes the scale of the radar map. Use "0.3" to see the entire map.
Name:
Radar Scale
Description:
When inputting a smaller number, the small the map scale is, the higher number the map becomes more zoomed in.
Examples, Generator & More
viewmodel_recoil
<Recoil>
It is a command that allows you to adjust the recoil when firing your weapon and taking aimpunch (getting hit in the head or body without armor). It uses values ranging from 1 to 0, with 1 being the default setting. Values closer to zero indicate less recoil displayed by the viewmodel.
Name:
Recoil
Description:
The default value is 1, input a lower number to reduce the visible view model recoil.
Examples, Generator & More
map
<Map Code>
It is a command that allows you to change maps instantly. For example, you can change from Nuke to Inferno by simply inputting it via console and using “inferno” as the argument. It covers all the existing maps in CS:GO, allowing you to change locations easily at will.
Name:
Map Code
Description:
This is the name of the map you wish to play for example map de_train, you will need to use map codes.
Examples, Generator & More
mat_monitorgamma
It is a console command that will allow you to set up the highest brightness in-game by adjusting the gamma (mid tones between dark and light). As a result, the game will reach its maximum possible brightness.
Examples, Generator & More
developer
<Level>
This command grants access to debug information within the game. Depending on your preferences, you can adjust it to display either minimal or comprehensive debug data.
Name:
Level
Description:
1: Only will bring you the most important debug information and messages
2: It will bring you more debug data and messages compared to the mode “1”
3: It will bring you the same amount of debug data and messages as mode “2”
4: It will bring you the maximum amount of debug data and messages
Examples, Generator & More
mp_buy_anywhere
<1 / 2 / 3 >
Allows players to buy items from anywhere on the map.
Name:
1 / 2 / 3
Description:
0 - only allowed in buy zones
1 - buy anywhere enabled for all teams
2 - buy anywhere for only the T side
3- Buy anywhere only for the CT side
Examples, Generator & More
mp_restartgame
<Seconds>
Restarts the game so that the changes take effect.
Name:
Seconds
Description:
The amount in seconds that it will count down before starting the game. The default value is 1 seconds.
Examples, Generator & More
mp_afterroundmoney
mp_afterroundmoney
<Amount>
Sets the amount of money you receive after a round has ended.
Name:
Amount
Description:
The amount of Money to give to each player on either side of play, no matter a win or a loss.
Examples, Generator & More
mp_maxmoney
<Amount>
It is a command that allows you to set the maximum amount of money each player can have at once in CS:GO and CS2. Its argument is the maximum amount of money you want to set, and the values range from 0 to 65,535, and the default value is 16,000.
Name:
Amount
Description:
The max amount of money that a play can have at one time.
Examples, Generator & More
mp_startmoney
This command will set how much players receive at the beginning of each round. The default is set at 800.
Examples, Generator & More
sv_bots_force_rebuy_every_round:
sv_bots_force_rebuy_every_round:
<0 / 1>
Forces bots to rebuy items every round.
Name:
0 / 1
Description:
"1" enables rebuying, "0" disables it.
Examples, Generator & More
sv_bot_buy_smoke_weight
sv_bot_buy_smoke_weight
<0 - 100>
Sets the chance of bots buying smoke grenades.
Name:
0 - 100
Description:
The chance the bot has of buying a grenade, with left over cash 50 would be at 50%.
Examples, Generator & More
sv_bot_buy_molotov_weight
sv_bot_buy_molotov_weight
<Weight>
Sets the chance of bots buying Molotov grenades.
Name:
Weight
Description:
The chance of a bot buying a Molotov grenade. The higher number it is more likely that this will happen.
Examples, Generator & More
sv_bot_buy_hegrenade_weight
sv_bot_buy_hegrenade_weight
<Weight>
Sets the chance of bots buying HE grenades.
Name:
Weight
Description:
The chance of a bot buying a high-cost grenade. A higher number is more likely that this will happen.
Examples, Generator & More
sv_bot_buy_grenade_chance
sv_bot_buy_grenade_chance
<0 - 100>
Sets the percentage chance of bots buying any grenade.
Name:
0 - 100
Description:
The chance the bot has of buying a grenade, with the leftover cash, setting this at 50 would be 50%.
Examples, Generator & More
sv_bot_buy_flash_weight
sv_bot_buy_flash_weight
<Weight>
Sets the chance of bots buying flashbang grenades. Higher weight increases the chance.
Name:
Weight
Description:
The chance of a bot buying a flashbang grenade, The higher number has more of a chance.
Examples, Generator & More
sv_bot_buy_decoy_weight
sv_bot_buy_decoy_weight
<Weight>
Sets the chance of bots buying decoy grenades. Higher weight increases the chance.
Name:
Weight
Description:
The weight & chance of a bot buying a decoy grenade. The higher number is more likely.
Examples, Generator & More
sv_auto_adjust_bot_difficulty
sv_auto_adjust_bot_difficulty
<Bot Difficulty>
You can use this command to allow the game to automatically adjust the difficulty of bots, be it easy, normal, hard or expert.
Name:
Bot Difficulty
Examples, Generator & More
bot_ignore_enemies
bot_ignore_enemies
You can use this command to make bots ignore enemies. "1" enables, "0" disables
Examples, Generator & More
bot_ignore_players
bot_ignore_players
<0 / 1>
You can use this command if you want bots to ignore players, simply set it to “1” to activate this function and “0” to disable it
Name:
0 / 1
Description:
Enter 1 to enable, and enter 0 to disable this feature.
Examples, Generator & More
bot_coop_idle_max_vision_distance
bot_coop_idle_max_vision_distance
<Distance>
You can use this command to set the maximum distance from which bors can see enemies in missions.
Name:
Distance
Description:
Input Number - This distance means they can spot enemies when in idle Coop missions. The default is 1400.
Examples, Generator & More
Show entries:
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Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

You can type in the name of a specific command to filter that command.

We also have a Command category making it easier for those looking for CSGO commands in a certain category.