View Model Commands

Here is access to all the viewmodel commands on CS:GO and CS2. With these commands you will be able to modify the cameras FOV (Field of View), in addition to the view model for your characters gun and hands.

viewmodel_offset_y
viewmodel_offset_y
<Y Offset>
The Y offset of the viewmodel is used to move the weapon forward and backward, following the Y axis in a 3D environment.
Name:
Y Offset
Description:
You can adjust the command using values between -2 to 2. 2 is closer to the top of the screen. -2 is closer the bottom of the screen.
Examples, Generator & More
viewmodel_offset_x
viewmodel_offset_x
<X Offset>
The X offset of the viewmodel is used to move the weapon left and right, following the X axis in a 3D environment. You can adjust the command using values between -2 to 2.5.
Name:
X Offset
Description:
You can set this between 2.5 and -2.5. Setting to -2.5 will be closer to the middle of the screen. 2.5 is closer to the edge of the screen.
Examples, Generator & More
viewmodel_presetpos
viewmodel_presetpos
<1 / 2 / 3>
If you aren’t too sure of how you are going to tweak your viewmodel offsets, you can actually use a preset of viewmodel commands that were created by Valve. You will have three different preset positions for viewmodels by using the viewmodel_presetpos command in combination with one of the five values.
Name:
1 / 2 / 3
Description:
1 - Desktop Preset Position
2 - Couch Preset Position
3 - Classic Preset Position
Examples, Generator & More
viewmodel_offset_z
viewmodel_offset_z
<z Offset>
This command will allow you to set the specific Z offset of your in-game view model, this will include or far up or how far down the view model is The max value is 2 and the min is -2.
Name:
z Offset
Description:
You can set this number between 2 and -2. The higher the number the higher the Viewmodel will be in front of you.
Examples, Generator & More
weapon_recoil_scale
weapon_recoil_scale
<Scale>
The following command will set the scale factor for recoil - so basically, the higher the number, the bigger the recoil will be.
Name:
Scale
Description:
Where Scale specifies the multiplier for weapon recoil. The default value is 2. Setting it to 0 removed the recoil completely while setting it to 4 will double the amount of recoil.
Examples, Generator & More
cl_wpn_sway_scale
<Sway Value>
Do you hate it when your gun sways too much when you move your mouse? This is why the command cl_wpn_sway_scale was created to help you customize the CS GO weapon sway to your liking.
Name:
Sway Value
Description:
This command uses a complementary numeric value to determine the level of sway. It starts at 0.1 and it can go as high as you want. When the value is low, you'll feel less cs go weapon sway, but when it’s higher, the sway will get stronger.
Examples, Generator & More
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Counter-Strike is a game that requires enhanced movement and precision, which is affected by what the player can see on their screens to react. Fortunately, Valve has allowed its players to explore the realm of Counter-Strike settings, giving them the chance to tweak all of their customization settings to meet their preferences.

Players are able to change the way their viewmodels and FOVs appear, which can help them see the screen more effectively, ultimately helping them play better. In this article, we will talk about all viewmodel and FOV related commands in Counter-Strike, what they do, and why they are useful.

Understanding Viewmodel and FOV In CSGO

Before we get into talking about the commands, we want to make sure you have a good understanding of what the viewmodel and FOV are in Counter-Strike. Let’s briefly talk about what they are.

What Is The Viewmodel In CSGO?

The viewmodel determines how your weapon hand is displayed on your screen, which includes your gun and your hand. Normally, using the default viewmodel settings might seem like your weapon hand is taking up too much space, which will cover a large portion of your screen.

However, the viewmodel settings can be adjusted to be moved, and also to appear smaller. As a result, many players have used the best viewmodel settings to slide their weapon hand to the side, or change it so it appears to be held at a lower point.

What Is the Field of View (FOV) In CSGO?

The Field of View, or FOV, is a factor in a viewmodel. Like in other games, it determines the extent of the observable game world you can see at any given moment. In simple terms, it is how close or how far your weapon hand is displayed from your screen.

If you are playing on a lower FOV, your viewmodel will appear very close to your screen, which means it will look bigger and take up more screen space. This is why players prefer playing on a high FOV, meaning their weapon hand will appear further, taking up less of the screen.