All CS2/CSGO Commands List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
sv_gravity
<Gravity>
It is a command that allows you to set the world’s gravity, making it as strong or as weak as you wish. You only need to type in sv_gravity with your chosen value and the world’s gravity will change accordingly.
Name:
Gravity
Description:
The amount of Gravity in the server. The default is 800.
Examples, Generator & More
sv_consistency
<0 / 1>
This command toggles whether your server will check if a user joining it matches your server’s files or if they are consistent. Below, you will learn all about this command, to bring you a solid foundation so you can use it without problems.
Name:
0 / 1
Description:
The default value of the sv_consistency command is “0”, which is set as “false”. It means the server won’t check for the consistency of critical files when a new user joins it. As we have previously mentioned, it only accepts two values, hence the value for true is “1”.
Examples, Generator & More
kick
<Player Name>
It is a command that triggers the expulsion of a player from a CS2 (CS:GO) match. This command only requires you to type in “kick” in the console followed by the name of the player you want to kick from the match.
Name:
Player Name
Description:
Input the players name who you would like to remove.
Examples, Generator & More
sv_maxrate
<Bytes/s>
It is a command that allows you to set up the maximum rate of incoming and outgoing bandwidth per second, which is vital when configuring a private server. Its only argument is your preferred number of bytes per second.
Name:
Bytes/s
Description:
The max bandwidth rate, which is in bytes per second. You can disable this by using 0.
Examples, Generator & More
mp_respawnwavetime_ct
mp_respawnwavetime_ct
<Seconds>
It is a type of CS GO respawn command that allows you to define how often CT players will respawn during the match. If it’s set to 20 seconds, dead Counter-Terrorists will respawn every 20 seconds. As such, it can be adjusted to your preferences without restrictions, ranging from instant respawn to delaying it for 5 minutes.
Name:
Seconds
Description:
The amount in seconds, between every respawn wave. Default is 10.
Examples, Generator & More
mp_randomspawn
<0 / 1 / 2 / 3>
This command grants you the ability to select the respawn points for both Terrorist and Counter-Terrorist players after dying. You have the flexibility to either implement random respawn locations for all players, restrict respawns to either Counter-Terrorists or Terrorists, or disable random respawns entirely.
Name:
0 / 1 / 2 / 3
Description:
This command accepts four specific values: 0, 1, 2, and 3. Please note that utilizing an alternative value such as "5" won’t work, because it will only accept the designated value as an argument.
Examples, Generator & More
sv_maxvelocity
<Speed>
The CSGO velocity command - sv_maxvelocity - allows you to define the maximum velocity moving objects can reach in the game. For example, you can make them move 50% slower or 100% faster, all by fine tuning its numeric argument, to obtain the desired result.
Name:
Speed
Description:
Input the maximum speed of the velocity. The default value is 3500.
Examples, Generator & More
removeid
<Steam ID>
This command lets you remove a user from your server's ban list. You just need to provide the Steam ID of the user you want to unban as its argument, and it takes effect right away. It's a vital tool for managing CS:GO servers.
Name:
Steam ID
Description:
Input the Steam ID of the person you wish to ban from your server.
Examples, Generator & More
mp_autokick
<0 / 1>
It is a command that allows you to enable or disable the autokick function, which will automatically kick AFK players and players who cause team damage (also killing their own teammates) repeatedly. Below, we will explore all the facets of this command.
Name:
0 / 1
Description:
Input this to 0 to disable all auto kick functionality. Setting this to 1 will allow for the autokick functionality.
Examples, Generator & More
mp_friendlyfire
<0 / 1>
The mp_friendlyfire command, commonly referred to as the CSGO friendly fire command, allows you to turn the damage caused by friendly fire on or off. By default, it's disabled, but if you wish to turn it on, you just need to enter the command in the console.
Name:
0 / 1
Description:
0 to disable this command 1 to enable it.
Examples, Generator & More
cl_interp_ratio
<Interp Ratio>
It is a command that allows you to adjust the interpolation from the player’s view in CS:GO matches. Hence, it allows you to customize how much interpretation is done by the client side.
Name:
Interp Ratio
Description:
The number you would like to set as the inter rate. Default value is set at 2.
Examples, Generator & More
cl_wpn_sway_scale
<Sway Value>
Do you hate it when your gun sways too much when you move your mouse? This is why the command cl_wpn_sway_scale was created to help you customize the CS GO weapon sway to your liking.
Name:
Sway Value
Description:
This command uses a complementary numeric value to determine the level of sway. It starts at 0.1 and it can go as high as you want. When the value is low, you'll feel less cs go weapon sway, but when it’s higher, the sway will get stronger.
Examples, Generator & More
dm_togglerandomweapon
dm_togglerandomweapon
It is a CS:GO Deathmatch command that defines whether players will spawn with random weapons after dying or not. It’s designed as a client cvar, hence users only have to input it via the console and it will take effect immediately, without having to add an argument.
Examples, Generator & More
drawradar
An old command that used to draw the radar on the screen when it was disabled.
Examples, Generator & More
radarvispow
<Degree>
Determines how much you can look away from an enemy and still see them as a red dot on the radar.
Name:
Degree
Description:
The degree in which you can look away from something and still make them appear on the radar.
Examples, Generator & More
radarvismethod
<0 / 1>
You can use this command to choose the radar visibility mode.
Name:
0 / 1
Description:
Setting this to 0 will use the classic visibility. Setting this to 1 will allow for newer radar visibility.
Examples, Generator & More
cl_radar_rotate
<0 / 1>
Toggles whether the radar rotates with your camera. Set to "0" to stop rotation.
Name:
0 / 1
Description:
Input a 0 to stop the radar from rotating. Input a 1 to have the radar rotating as you rotate.
Examples, Generator & More
radarvisdistance
<Default>
Sets the distance at which enemies will show on your radar without your crosshair being on them, by default it’s set at “1000”
Name:
Default
Description:
The max distance at which at which someone can be seen on your radar, without the need to aim your crosshair at them.
Examples, Generator & More
cl_radar_icon_scale_min
cl_radar_icon_scale_min
<Scale>
Adjusts the size of your character icon on the radar.
Name:
Scale
Description:
Scale between 0.4 and 1. The default is 0.6.
Examples, Generator & More
radarvismaxdot
<Value>
Sets the precision required to see a player beyond the max distance set with radarvisdistance. Default is .996.
Name:
Value
Description:
This is the value for how close you have to point at an enemy for them to be shown on your radar.
Examples, Generator & More
cl_drawhud_force_radar.
cl_drawhud_force_radar.
<0 / 1 / -1>
You can use this command to hide or display the radar.
Name:
0 / 1 / -1
Description:
0 - Default, show the radar when HUD is enabled
1 - render the radar even with the HUD disabled
-1 - make the radar not visible at all times.
Examples, Generator & More
cl_radar_always_centered
cl_radar_always_centered
<0 / 1>
Determines if the radar stays centered around your position. Set to "0" to disable this feature.
Name:
0 / 1
Description:
Set to "0" to disable this feature. Set to "1" to enable this feature.
Examples, Generator & More
cl_radar_square_with_scoreboard
cl_radar_square_with_scoreboard
<0 / 1>
Decides whether to show a square radar when the scoreboard is up.
Name:
0 / 1
Description:
Set to "1" for a square radar. Set To 0 for a circle radar.
Examples, Generator & More
cl_hud_radar_scale
cl_hud_radar_scale
<Radar Scale>
Resizes the radar HUD for better visibility. Set to "1.15" for improved clarity.
Name:
Radar Scale
Description:
A number that is always between 0.8 and 1.3. The bigger the input of the number the larger the radar will be. The default value is 1.
Examples, Generator & More
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Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

You can type in the name of a specific command to filter that command.

We also have a Command category making it easier for those looking for CSGO commands in a certain category.