CS:GO cl_interp_ratio Command: How to Use It & Examples

If you want to fine tune the interpolation in CS:GO, you need to use the cl_interp_ratio command. It will allow you to customize your gameplay experience by adding artificial latency to your view, and you can set it to as much or as little as you want. On this page, we will teach you all about this command: its definition, how to use it and practical examples.

What is the cl_interp_ratio CSGO Command?

It is a command that allows you to adjust the interpolation from the player’s view in CS:GO matches. Hence, it allows you to customize how much interpretation is done by the client side. 

The values for the cl_interp_ratio command range from 0 and are usually capped at 2 on most servers. The value you choose should be based on your latency and the type of connection you have.

For instance, utilizing cl_interp_ratio 1 in online games is generally trouble-free if both you and your opponents have latencies under 50ms. However, if your internet connection’s latency exceeds 50ms, using cl_interp_ratio 2 is a better idea, as it helps mitigate higher packet loss.

Hence, the primary factors influencing the value you set for the command are packet loss and personal preference.

How to Use the cl_interp_ratio Command

Here is how you can use the cl_interp_ratio CSGO command to adjust the interpolation:

 

  1. Press the key “~” to launch the developer console
  2. Type in the command cl_interp_ratio “your-assigned-value”
  3. Press enter
  4. Enjoy your new gameplay experience

 

You need to replace the “your-assigned-value” argument with your desired value for the command. For instance, if your internet connection is strong, ideally around 25-50ms or lower, you can use “1”, resulting in the following command: cl_interp_ratio 1.

If your internet connection is slow, the best choice is to go for “2”, which would result in the following command: cl_interp_ratio 2.

If you want to explore more practical examples on how to use this command depending on your internet connection, below you will find more information. 

Examples on How to Use the cl_interp_ratio Command

If you don’t know how to implement the cl_interp_ratio command, here you have practical examples on how to use it to customize your gameplay experience.

However, it’s important to remember that you will only achieve the desired results if both you and your opponents have the same latency.

LAN and Fast Internet Connection

If you are on LAN or your connection is below 50ms, you can go ahead and use the command cl_interp_ratio 1. As it’s designed for minimal packet loss, it will enhance your gameplay experience.

Because your goal should be to test different values, we recommend you to play around with different values if your internet connection allows. You can also experiment with the following variations:

 

  • cl_interp_ratio 0.8
  • cl_interp_ratio 0.5
  • cl_interp_ratio 0

Acceptable Internet Connection

If your internet connection is higher than 50ms but under 100ms, you can assign the value “2” to it, resulting the following command: cl_interp_ratio 2.

 

Because the packet loss is higher in this example, it’s best to stick to cl_interp_ratio 2. However, you can test other values such as:

 

  • cl_interp_ratio 1.7
  • cl_interp_ratio 1.8
  • cl_interp_ratio 2.2

 

Nonetheless, remember that most servers will cap the value of this command at 2.

Slow Internet Connection

If your latency is higher than 100ms, and hence it’s laggy and slow, it’s best to stick to cl_interp_ratio 2. Even though you can increase the value of the argument, most servers won’t allow it.

Fine Tuning the Command

You can play around with more values, just remember that most servers will allow a maximum value of “2” for the command. However, if your server allows it, you can try out the following variations:

 

  • For very slow internet connection: cl_interp_ratio 3
  • For extremely laggy internet connection: cl_interp_ratio 4

 

Test different values until you find one that suits your internet connection and preferences.