CS:GO Operations Explained
What an operation actually contained, all eleven of them in order, and why the format mattered
Operations were Counter-Strike: Global Offensive’s limited-time paid seasons. Buying an Operation Pass got you an upgradable commemorative coin, a rotating pool of community maps, and — from 2019 onward — a weekly mission campaign whose stars you spent on exclusive skins, agents, stickers and patches. There were eleven, from Payback in 2013 to Riptide in 2021–22. None has run in CS2.
"Operation" is one of those Counter-Strike words that gets used loosely — it is not a battle pass, not a case, and not an event. It was a specific format Valve ran eleven times over nine years, and the format changed a lot along the way: the first one was essentially a fundraiser for mapmakers, and the last one was a full seasonal campaign with its own game modes.
This page is the historical explainer. If what you want is whether another one is coming, that argument lives on our when is the next CS2 operation? page instead.
What was actually in an operation
Four parts, though not every operation had all four:
- The pass.A paid, tradeable inventory item that activated the operation for your account. Valve's framing from the very first one was that the money went somewhere useful — the Payback pass description records that the event rewarded community map makers with over $180,000.
- The coin. Every pass came with a one-of-a-kind challenge coin that upgraded as you played and displayed next to your avatar. It was pure status, and it is the part that survives in inventories today.
- The maps and modes. Early operations were built around community Workshop maps rotated into official matchmaking. Later ones added whole modes for the season — Broken Fang shipped Retakes and a pass-holders-only Premier mode with map picks and bans; Riptide added private matchmaking queues and a short competitive format.
- The missions and rewards. From Shattered Web onward this became the centre of gravity: weekly mission cards, stars earned by completing them, and a reward tree you spent those stars on. Non-pass holders could still play the missions and buy in later to claim their accumulated progress.
The reward pools are why operations still matter to the market. Operation collections and cases are finite, discontinued sets — see the case database for what came out of each one.
Every CS:GO operation, in order
Dates below are the ones Valve records in each pass's own in-game item description, which is the most reliable source for operations that ran a decade ago.
| # | Operation | Ran |
|---|---|---|
| 1 | Payback | 25 Apr – 2 Sep 2013 |
| 2 | Bravo | 19 Sep 2013 – 5 Feb 2014 |
| 3 | Phoenix | 20 Feb – 11 Jun 2014 |
| 4 | Breakout | 2 Jul – 2 Oct 2014 |
| 5 | Vanguard | 11 Nov 2014 – 31 Mar 2015 |
| 6 | Bloodhound | 26 May – 1 Oct 2015 |
| 7 | Wildfire | 17 Feb – 13 Jul 2016 |
| 8 | Hydra | 23 May – 14 Nov 2017 |
| 9 | Shattered Web | 18 Nov 2019 – 31 Mar 2020 |
| 10 | Broken Fang | 3 Dec 2020 – 30 Apr 2021 |
| 11 | Riptide | Sep 2021 – Feb 2022 |
Two gaps in that list are worth noticing. No operation ran in 2018 — Hydra closed in November 2017 and nothing followed until Shattered Web two years later. And the cadence was never as regular as people remember: Valve shipped three operations in 2014 and none at all in 2018.
How the format evolved
Payback (2013) — the mapmaker fundraiser.Valve pitched it as the first of an ongoing series of limited-time updates aimed at financially rewarding CS:GO's most popular Workshop mapmakers. The pass bought unlimited access to a casual map group of highly-voted community maps, plus the coin. No missions, no skin tree.
Bravo through Hydra (2013–2017) — the map-pool era. The template settled: a pass, an upgradable coin that tracked your competitive record, a curated Workshop map group across game modes, and drops from operation-exclusive collections. Phoenix, for instance, opened up eight community-chosen maps across every mode. Hydra was the outlier that pushed hardest on modes rather than maps.
Shattered Web (2019) — the reset. This was the biggest single change to the format. It introduced agents — equippable character models, a first for CS:GO — and replaced drop-luck with a battle-pass structure: complete weekly missions, earn stars, spend them across dozens of separate rewards including new collections, a case with four new knife finishes, stickers and graffiti.
Broken Fang (2020) — the most feature-heavy. Alongside the pass and missions it shipped Retakes as a mode, a detailed Operation Stats page, and Broken Fang Premier: 5v5 competitive with pre-match map picks and bans, exclusive to pass holders. When the operation closed, Valve kept the popular parts — Premier and Retakes stayed in the game, and the stats page became a separate paid subscription.
Riptide (2021) — the last one. An overhauled mission system plus a batch of gameplay-level additions: private matchmaking queues with shareable codes, a choice of short or long competitive matches, deathmatch variants, and the ability to drop grenades for teammates.
The through-line is that operations stopped being a way to sell maps and became a way to ship features. That is the part the current cosmetic-only model does not replicate.
What happened to operation items
- Passes. Still in inventories and still tradeable, but inert — Valve's item text states a pass no longer grants access to an operation and may instead be redeemed for the commemorative coin.
- Coins. Permanent profile items. They cannot be earned again, which is exactly why they carry the status they do.
- Stars. Expired. Valve gave a short grace window at the end of each operation to spend them, after which unspent stars were gone.
- Skins, cases and agents. Fully tradeable and fully alive on the market. Operation collections are discontinued, which is the whole basis of their long-term pricing — the how to get CS2 skins and how to get cases guides cover how to acquire them now.
And none of it has happened in CS2
Riptide closed in February 2022, CS:GO became Counter-Strike 2 in September 2023, and no operation has run since. Valve's content vehicle now is the Armory, which sells a pass and rotates skin, charm and sticker collections through it — the shopfront of an operation without the season, the missions or the modes.
Whether that is temporary is a separate question, and we answer it as honestly as the evidence allows on when is the next CS2 operation?. Announcements, if one ever comes, arrive in Valve's update notes — which is what our update tracker and patch notes archive exist to catch.
Frequently Asked Questions
- What were CS:GO operations?
- Limited-time paid content seasons. You bought an Operation Pass, which gave you an upgradable commemorative coin, access to a rotating set of community maps, and — from later operations — weekly missions that earned stars you spent on exclusive skins, agents, stickers and patches.
- How many CS:GO operations were there?
- Eleven, running from 2013 to 2022: Payback, Bravo, Phoenix, Breakout, Vanguard, Bloodhound, Wildfire, Hydra, Shattered Web, Broken Fang and Riptide. There was no operation at all during 2018.
- What was the first CS:GO operation?
- Operation Payback, which ran from 25 April to 2 September 2013. Its stated purpose was paying community mapmakers: Valve records in the pass description that it rewarded map makers with over $180,000.
- What was the last CS:GO operation?
- Operation Riptide, which launched in September 2021 and ended in February 2022. It added private matchmaking queues, a short competitive format and droppable grenades alongside the usual pass, missions and collections.
- Has there been an operation in CS2?
- No. No operation has run in Counter-Strike 2. Valve now ships cosmetic content through the Armory instead, which sells a pass and collections but has no mission campaign or seasonal modes.
- Can you still buy an old Operation Pass?
- Old passes still exist as tradeable inventory items, but they no longer grant access to anything — Valve’s own item text says the pass “no longer grants access to an Operation, but may be redeemed for a commemorative” coin. Skins, cases and agents from operation collections remain fully tradeable on the market.