All CS2/CSGO Commands List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
bot_defer_to_human_goals
bot_defer_to_human_goals
<0 / 1>
You can use this command to allow or not allow bots to complete scenario tasks.
Name:
0 / 1
Description:
Set to 0 to disable set to 1 to enable.
Examples, Generator & More
cv_bot_ai_bt_moveto_show_next_hiding_spot
cv_bot_ai_bt_moveto_show_next_hiding_spot
<0 / 1>
This command allows you to see what is the next hiding spot a bot will check
Name:
0 / 1
Description:
You can activate this feature by using “1” as the argument, and “0” to deactivate it
Examples, Generator & More
bot_show_battlefront
bot_show_battlefront
<0 / 1>
You can use this command to see the points where the bots from both teams will rush and encounter each other first.
Name:
0 / 1
Description:
Input 1 which will enable the highlight of the screen to show where rushing players will meet, 0 will turn this functionality off.
Examples, Generator & More
bot_chatter
<Value>
You can use this command to define how the bots will interact in the game, be it via radio, normal, minimal or no contact at all.
Name:
Value
Description:
The way you want your bot's speech to be set. You can choose from "off", radio, minimal or normal.
Examples, Generator & More
bot_loadout
<Weapon Code>
It allows you to specify what types of bots you want to add to the match, for example bots who only use AWP or grenades.
Name:
Weapon Code
Description:
Insert weapon code to use a specific weapon for the bot loadout.
Examples, Generator & More
bot_randombuy
<0 / 1>
Changes how bots buy weapons, making them purchase random weapons.
Name:
0 / 1
Description:
Enter 1 to make your bots buy items at random, a 0 to set this back to normal.
Examples, Generator & More
bot_quota_mode
<Mode>
You can use this command to determine if the number of bots should match the bot_quota configuration, if it should match the ratio of human-to-bots, or if it should stay “normal".
Name:
Mode
Description:
normal
fill
match
Examples, Generator & More
bot_quota
<Amount>
Sets the maximum number of bots on the server.
Name:
Amount
Description:
A maximum number of bots are allowed on your server. The default is 10.
Examples, Generator & More
bot_mimic
<0 / 1>
Bots mimic your movements.
Name:
0 / 1
Description:
if you want to disable it, simply set it to “0” 1 to enable it.
Examples, Generator & More
mp_respawn_on_death_ct
mp_respawn_on_death_ct
<0 / 1>
Enables CT bots to respawn automatically after death.
Name:
0 / 1
Description:
1 to enable 0 to disable.
Examples, Generator & More
bot_crouch
<0 / 1>
Makes all bots crouch in place.
Name:
0 / 1
Description:
You can activate it by using “1” as the argument, and “0” in order to deactivate this function.
Examples, Generator & More
bot_stop
<0 / 1>
Instantly freezes bots, even while in motion, this command requires you to activate sv_cheats, and you can turn it on and off by using “1” and “0” as the arguments.
Name:
0 / 1
Description:
1 to enable 0 to disable.
Examples, Generator & More
player_botdiflast_s
player_botdiflast_s
<Difficulty>
You can use this command to determine the difficulty level of the last standing bot.
Name:
Difficulty
Description:
By default, it’s set at 2, but you can use 0, 1, 2 or 3 as the arguments, making the last standing bot adopt your established difficulty level
Examples, Generator & More
bot_dont_shoot
<0 / 1>
Prevents bots from using their weapons, so you can play without them causing damage to other players or bots.
Name:
0 / 1
Description:
Enter 1 to stop bots from being able to shoot weapons, and 0 to allow them to use them as normal
Examples, Generator & More
bot_allow_rogues
<0 / 1>
Enables or disables bots' usage of rogue weapons.
Name:
0 / 1
Description:
"1" enables rogue weapon usage for bots, while "0" disables.
Examples, Generator & More
bot_allow_snipers
<0 / 1>
Enables or disables bots' access to sniper rifles.
Name:
0 / 1
Description:
"1" enables AWP usage for bots, while "0" disables it
Examples, Generator & More
bot_allow_sub_machine_guns
bot_allow_sub_machine_guns
<0 / 1>
Enables or disables bots' usage of sub-machine guns.
Name:
0 / 1
Description:
"1" enables sub-machine gun usage for bots, while "0" disables it.
Examples, Generator & More
bot_allow_rifles
<0 / 1>
Enables or disables bots' ability to use rifles.
Name:
0 / 1
Description:
"1" enables rifle usage for bots, while "0" disables it.
Examples, Generator & More
bot_allow_pistols
<0 / 1>
Enables or disables bots' access to pistols.
Name:
0 / 1
Description:
"1" enables pistol usage for bots, while "0" disables it.
Examples, Generator & More
bot_allow_machine_guns
bot_allow_machine_guns
<0 / 1>
Enables or disables bots' usage of machine guns.
Name:
0 / 1
Description:
"1" enables machine gun usage for bots, while "0" disables it.
Examples, Generator & More
bot_allow_grenades
bot_allow_grenades
<0 / 1>
Enables or disables bots' ability to use grenades.
Name:
0 / 1
Description:
Enables or disables bots' ability to use grenades. "1" enables grenade usage for bots, while "0" disables it.
Examples, Generator & More
bot_rogues_only
This command will force bots to only use rogues.
Examples, Generator & More
bot_rifles_only
This command will force bots to only use rifles.
Examples, Generator & More
bot_machine_guns_only
bot_machine_guns_only
<0 / 1>
This command will force bots to only use machine gun.
Name:
0 / 1
Description:
Set to 0 to diable, set to 1 to enable.
Examples, Generator & More
Show entries:

Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

You can type in the name of a specific command to filter that command.

We also have a Command category making it easier for those looking for CSGO commands in a certain category.