All CS2/CSGO Commands List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
mp_guardian_ai_bt_difficulty_max_next_level_bots
mp_guardian_ai_bt_difficulty_max_next_level_bots
<Bot Number>
If Guardian mode is on, you can control the number of bots arriving in each wave with this command in CS2.
Name:
Bot Number
Description:
The number of bots which will increase difficulty per wave.
Examples, Generator & More
mp_guardian_ai_bt_difficulty_initial_value
mp_guardian_ai_bt_difficulty_initial_value
<Difficulty Level>
For the Guardian game mode, you change the initial difficulty level of the bots in CS2.
Name:
Difficulty Level
Description:
The difficulty for bots in the game mode.
Examples, Generator & More
mp_guardian_ai_bt_difficulty_cap_beginning_round
mp_guardian_ai_bt_difficulty_cap_beginning_round
<Round Number>
You can use this command in CS2 Guardian game mode if you want bots to play smarter after a certain round. AI Bots will start playing in a more complicated way after the round you specify.
Name:
Round Number
Description:
The round when the difficulty will be applied.
Examples, Generator & More
mp_dm_healthshot_killcount
mp_dm_healthshot_killcount
<Kill Value>
In CS2 deathmatch mode, players' health begins to regenerate after receiving a certain number of kills. You can set the renewed health value with this command.
Name:
Kill Value
Description:
The number of kills needed before getting a headshot kill.
Description:
Examples, Generator & More
mp_coopterrorhunt_num_enemies
mp_coopterrorhunt_num_enemies
<Number Of Enemies>
With this command, you can set how many enemies CTs should kill in Co-op Terror Hunt mode.
Name:
Number Of Enemies
Description:
The total number enemies that have been defeated.
Examples, Generator & More
mp_coopterrorhunt_kill_add_time
mp_coopterrorhunt_kill_add_time
<Seconds>
You can set how many seconds will be added to the game clock when players kill each other in Terror Hunt mode.
Name:
Seconds
Description:
The amount of time that you can add to the game clock every kill.
Examples, Generator & More
cl_upspeed
<Upspeed>
Allows players to adjust the speed of up speed in a game. The default value is set as 320.
Name:
Upspeed
Description:
The value you want to set. The default is 320.
Examples, Generator & More
mp_forcechasecam
<1 / 2>
Players can only watch their teammates after death.
Name:
1 / 2
Description:
If you set the command to 2, you will remain fixed in the place where you died after you die.
Examples, Generator & More
mp_chasecam
<0 / 1>
Players who die are restricted to ghost mode. They can never move around the map.
Name:
0 / 1
Description:
0 to disable 1 to enable.
Examples, Generator & More
mp_chattime
<1 / 120>
Determines how long messages in the chat remain visible
Name:
1 / 120
Description:
Minimum is 1 max is 120.
Examples, Generator & More
mp_fadetoblack
<0 / 1>
Causes the screen to darken when players die.
Name:
0 / 1
Description:
1 to enable, 0 to disable.
Examples, Generator & More
mp_flashlight
Turns the use of flashlights on and off.
Examples, Generator & More
mp_footsteps
<0 / 1>
Enables footsteps in the game.
Name:
0 / 1
Description:
Input a 0 to disable footsteps, 1 will enable footsteps.
Examples, Generator & More
mp_timelimit
<Minutes>
Determines how many minutes any match will last on your CS2 server.
Name:
Minutes
Description:
Input a 0 which will disable the time limit. The command is set in minutes.
Examples, Generator & More
mp_roundtime_defuse
mp_roundtime_defuse
<Minutes>
Allows you to determine the time CTs need to defuse the bomb.
Name:
Minutes
Description:
The amount of time which is in minutes, that a round bomb defuse will take.
Examples, Generator & More
mp_warmuptime
<Seconds>
Changes the warm-up time to a second you specify.
Name:
Seconds
Description:
Your chosen warm-up time, in seconds.
Examples, Generator & More
mp_warmup_pausetimer
mp_warmup_pausetimer
<0 / 1>
Sets the warm-up time to infinity.
Name:
0 / 1
Description:
Setting this to 0 will make the warmup count down as normal. Setting this to 1 will make the warmup timer pause.
Examples, Generator & More
mp_warmup_end
Automatically ends the warm-up process.
Examples, Generator & More
mp_warmup_start
Enables the warm-up lap with the default duration.
Examples, Generator & More
sv_showimpacts
<0 / 1 / 2 / 3>
The sv_showimpacts command is a cheat command that allows players to see the impact marks of their bullets. Normally, this can be done by seeing bullet holes on the wall, but it is important to note that the bullet impact on players cannot be seen regularly.
Name:
0 / 1 / 2 / 3
Description:
0 - disabled
1 - enabled (red client) server (blue impact locations)
2 - show only bullet impact locations (client)
3 - show only server bullet impact locations (server)
Examples, Generator & More
mp_roundtime
<Minutes>
The mp_roundtime command allows a player to change the default round timer, either increasing or decreasing it. It is the most-used round time command CSGO has to offer. 
Name:
Minutes
Description:
The amount of time it takes in time, which is in minutes. You can use decimals for seconds.
Examples, Generator & More
mp_freezetime
<Seconds>
Using the mp_freezetime command in both CS:GO and its successor, CS2, you can control the duration of buy-time at every game start-up. During this period, players can only move aside from purchasing equipment and discussing tactics if they fear an immediate reaction. The default freeze time is 15 seconds, but it could be changed based on your server’s needs or players’ preferences.
Name:
Seconds
Description:
Where [Seconds] denotes the number of seconds to keep all players paralyzed at each new round start.
Examples, Generator & More
ammo_grenade_limit_total
ammo_grenade_limit_total
<Maximum Amount >
This will change the maximum grenade capacity to five, meaning you can carry every grenade simultaneously.
Name:
Maximum Amount
Description:
The max amount of a grenade of a grenade type that you can carry that is not a flashbang.
Examples, Generator & More
mp_overtime_enable
mp_overtime_enable
<0 / 1>
The command mp_overtime_enable controls whether or not overtime is allowed in a game of CS:GO. By default, this setting is off (0)
Name:
0 / 1
Description:
0 = No overtime (default).
1 = Overtime enabled.
Examples, Generator & More
Show entries:

Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

You can type in the name of a specific command to filter that command.

We also have a Command category making it easier for those looking for CSGO commands in a certain category.