mp_warmup_start

mp_warmup_start
Enables the warm-up lap with the default duration.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Server
Default Value

Just like many players look for a way to skip the warm up, there are other gamers who want to learn how to start it at any time, and in this guide, you are going to learn how to accomplish it by using the mp_warmup_start command. 

Therefore, this guide will cover the following topics 

  • What is the mp_warmup_start and how does it work?
  • Requirements to use the command via console
  • How to input the command via console 
  • Examples on how to use it 
  • Complementary commands 
  • Answers to the most frequently asked questions about the mp_warmup_start command 

Without anything more to add, let’s start!

What is the mp_warmup_start Command?

It is a command that allows you to start the warm up phase or lap at any stage, be it at the beginning, half or near the end of the match. The choice is yours. 

As it’s been designed to execute only one function, which is to start the warm-up, it is labeled as a cvar client, as it doesn’t need any argument to work. You have to input it as it is and it will work instantly.

Regarding the compatibility of the command, you can use it in CS:GO and CS2 without restrictions. Simply input it and it will work. 

Because it is a command that affects all the players in the match, it is mandatory to have admin rights. Be it as the host of the match, or on your own CS:GO/CS2 server, you must meet this requirement so the mp_warmup_start command can work. Otherwise,  if you input it without admin rights, it won’t start the warmup. 

Even though the command affects all players, and apparently disrupts the normal flow of the match, it doesn’t require you to input sv_cheats 1 beforehand. As long as you have admin rights, you can input it and it will work. 

Therefore, you will not get banned for using this command. If you are the admin or host, you can execute it without problems.

Furthermore, this command works on both online and offline matches. Be it you’re playing Casual with your friends on your private server, or you’re playing CS2 offline with bots, you can input mp_warmup_start and it will automatically start the warmup.

It is important to remember that, once you input this command, there’s no way back. It will start the warmup regardless of the stage of the match and you cannot undo it.

Therefore, although you won’t get banned for using this command, we recommend you to only use it if it’s strictly necessary. As it might annoy the other players if the match had already started.

If you are wondering how is this command useful, here you have a list of situations when it will come in handy:

 

  • When you and/or the other players feel too “stiff” and need some extra warm up time

 

  • When you are waiting for other players to join the match and the game has already started, you can come back to the warm up by inputting mp_warmup_start

 

  • When one or more players went AFK shortly after the game began, and you want to give them some time to become active again instead of kicking them 

 

  • If you have used other commands to alter the normal configuration of the warmup and you want to start it immediately 

 

  • Wherever you feel like you need to start the warmup, really – your choice 

 

Now that you have a proper overview on what the command is, what it does and when it comes in handy, let’s check how to fulfill the necessary requirement to input it. 

Requirements to Use mp_warmup_start

As we mentioned previously, you need admin rights to use it, and evidently, the developer console must be enabled for you to input this command. 

If you haven’t activated it yet, here’s how you can do it. 

 

  1. Launch CS:GO
  2. Go to “Settings”
  3. Go to “Game”
  4. Find the “Enable Developer Console” option
  5. Set it to “Yes”

Now you can launch the console by just clicking KEY, and you’ll be able to input the command without problems. 

When it comes to having admin rights, there are only a few solutions at your disposal:

  • Start your own private match on CS:GO and invite your friends or play with bots
  • Start an offline match to play with friends or bots
  • Set up your own private CS:GO server

If you’d like to set up your own private CS:GO server, which will bring you unparalleled freedom to use the mp_warmup_start command, along with other useful commands and functions, we recommend you to read our guides on the topic. We will show you how to set up your own server easily.

So now you have admin rights and the developer console is ready for you to use, so let’s show you how to accomplish it with our tutorial below. 

How to Use The Command via Console

Using the command is pretty easy and fast, here’s how you can do it in only a few steps: 

  • Press the “~” key to launch the console
  • Input mp_warmup_console
  • Press “Enter”
  • The warmup lap will begin automatically.

As it’s a cvar client, there’s only one way to use it, and it’s without arguments.  

If you would like to start the warmup several times without having to launch the console and input mp_warmup_start every single time, we recommend creating a bind. This will save you plenty of time and energy if you envision you’ll have to use it frequently.

As a bonus for you, below you can find a tutorial on how to create a key bind for the mp_warmup_start command, so you can execute it whenever you wish to by simply clicking a key. 

Creating A Bind for the mp_warmup_start Command 

Here is the promised tutorial, so let’s get into it: 

  • Press the “~” key to launch the console
  • Input bind [key] mp_warmup_start
  1. Press “Enter”
  2. Now you can trigger the function of this command by clicking your selected key

For example, if you want to use the key “O” to launch this command, all you need to do is to input the following via console: bind O mp_warmup_start. Press “Enter”, and every time you click “O”, you will force the start of the warmup lap in CS:GO and CS2.

If you want to save this configuration for all of your matches, all you need to do is to add it to your autoexec.cfg or your preferred .cfg file. If you’re new to the world of .cfg files, we invite you to explore our guides dedicated to it on CSDB.gg. From how to find the .cfg files to how to create your own autoexec.cfg or custom .cfg file, we put at your disposal all the information you need.

As you can see, it’s pretty easy and you can use the key that suits you best. 

Now you’re 100% ready to start using this command to start the warmup whenever you wish to. 

In the next section, we will share with you examples on how to use it correctly, as well as the ways you cannot use it, so you can learn more about the scope and limits of mp_warmup_start. 

Examples on How to Use mp_warmup_start 

Here you have all the ways you can use this command in CS:GO and CS2, so you can start implementing it right off the bat.

Starting the Warmup in CSGO/CS2

Because it’s a cvar client with only one function, and hence no need for arguments, you can only use it for starting the warmup by inputting it directly via console: mp_warmup_start. Then just press “Enter” and that’s it, the warm up will start instantly. 

Now, we will explore the top complementary commands for the mp_warmup_start command, so you can gain total control over the CSGO/CS2 warmup.

Incorrect Ways of Using mp_warmup_start

As we mentioned before, mp_warmup_start is a cvar client, hence it’s not possible to use arguments. Therefore, the following list contains incorrect ways of using it, so you avoid inputting them via console as they won’t work:

  • mp_warmup_start 0
  • mp_warmup_start 1
  • mp_warmup_start true
  • mp_warmup_start false

If you want to customize other settings of the CS:GO warmup, you need to rely on other warm up commands. The next section will introduce you to the most important complementary commands, so you can keep learning.

Complementary Commands 

Because this command has only one function, which is to start the warmup, you must learn how to use complementary commands to gain full control over the CSGO/CS2 warmup. 

We’ll bring you a concise overview. If you want to learn more about them in detail, we invite you to check our dedicated pages and guides, where we share all the information about these complementary warmup commands. 

mp_warmup_end

If you wish to do the opposite, which is to end the warmup, you need to use this command. Just like mp_warmup_start, it will work instantly once you input it, and there’s no way to undo it. Therefore, you should only use it if it’s strictly necessary. 

Similarly, if you want to simplify things for you, it’s possible to create a bind for this command. Therefore, you can use a key to start the warmup lap, and another key to end it immediately. This is a combo that will help you to administer your private server or match efficiently.

If you would like to learn more about this command, such as how to input it and its syntax rules, we recommend you to check our guide about it, you’ll learn how to use it like a pro.

mp_warmup_pausetimer

If you wish to make the warmup essentially eternal (until you decide to end it by using the mp_warmup_start command), you need to use this complementary command.

Unlike mp_warmup_start, this one allows you to use two arguments: 1 or 0. 1 is for enabling it and 0 for disabling it. It’s also possible to create a key bind or a toggle, so you can use this command and its two functions easily.

If you’d like to learn more about it, here at CSDB.gg we have a guide dedicated to this complementary command, so you can keep customizing the settings of the CS:GO warmup on your private server or match.

mp_do_warmup_period

If you wish to activate or deactivate the warmup at will in CS:GO or CS2, you need to use this command. You can use two arguments: 1 to enable it and 0 to disable it.

Just like the other complementary commands, you can also find a guide dedicated to this one on our website, where you will learn how it works, what its syntax rules are and how you can create a bind and toggle.

Finally, we will answer the most frequently asked questions about the mp_warmup_start command.

F.A.Q

Below, find the answers to the most frequently asked questions about this command.

What is the command to start the warmup in CS:GO? 

The command to start the warmup in CS:GO is mp_warmup_start, you can input it directly via console and it will execute its function automatically, regardless of the stage of the match.

What is the command to start the warmup in CS2? 

The command to start the warmup in CS2 is the same as in CS:GO: mp_warmup_start. Therefore, you can use it if you have admin rights to trigger the start of the warmup lap at any moment.

Is the mp_warmup_start command cheat protected? 

No, this command is not cheat protected, hence you don’t need to input sv_cheats 1 beforehand to be able to use it. As a result, you won’t get banned for using it, as it’s freely available in CS:GO and CS2.

Is mp_warmup_start the command for infinite warmup? 

No, mp_warmup_start is not the command for infinite warmup, as you need to use other ones to accomplish it, some of which are cheat protected. If you wish to learn how to do it, you can check our guide here at CSDB.gg.

Does this command change the warmup time?

No, it does not change the warmup time. Its only purpose is to trigger the start of the warmup lap in CSGO and CS2. If you want to accomplish this, you need to use the following command: mp_warmuptime. 

Does this command enable the warmup lap in CS:GO and CS2?

No, it does not. As we have mentioned on this page, this command only allows you to start the warmup in CS:GO and CS2. If you wish to enable it, because it’s not working or you disabled it previously, you need to use another command and argument: mp_do_warmup_period 1