Cobblestone Callouts

Set in France, Cobblestone is one of the “nostalgia” bomb defuse maps. Sadly, it’s not available in Competitive or majors any longer, as it is not included in map pool rotation any longer. However, lots of players still love this map, if you want to master it, it’s key to learn what the Cobblestone callouts are, so you can easily communicate to your teammates where you are (and see where they are) to run the most effective strategies.
This map is only available on CS:GO.
Cobblestone
  • 1
    T Spawn: Where Terrorists spawn, sometimes referred to as "T Back"
  • 2
    A Site: Bomb plant area at A, alternatively called "A Bomb"
  • 3
    B Site: Bomb plant area at B, also known as "B Bomb"
  • 4
    Connector: Link between A and B sites, includes "Window" and leads to "Vent Room". Also houses "Flowers"
  • 5
    Upper Halls: Upper part of B Halls, called "Upper Tunnels"
  • 6
    Lower Halls: Lower B Halls, close to "Drop" and "B Long", referred to as "Lower Tunnels"
  • 7
    Drop: Room leading into B Site; "Drop Room" also refers to the preceding area
  • 8
    Window: Looks into "Drop" from "Connector"
  • 9
    Electric: Room leading to B Site, identifiable by an electric box
  • 10
    B Short: Pathway between "Electric" and "Broken Wall"
  • 11
    Boost: Raised flowerbed on B Site, requiring a player boost
  • 12
    B Long: Main Terrorist passage to B Site, also known as "Long B"
  • 13
    B Platform: Circular area at end of "B Long", opposite "Chicken Coop"
  • 14
    Chicken: Small structure on B Site, also called "Chicken Coop"
  • 15
    Fountain: Central structure on B Site, around which the bomb can be planted
  • 16
    Rock: A common defense spot by "Electric"
  • 17
    B Doors: Connects B Site to "Connector"
  • 18
    Vent Room: Adjacent to A Site, with a vent leading to "Balcony" or "Connector"
  • 19
    Balcony: Overlooks A Site, near "Stables"
  • 20
    CT Spawn: Where Counter-Terrorists spawn
  • 21
    Stables: Wooden structure from "A Long" to A Site
  • 22
    CT Ramp: Leads from "Mid" to A Site
  • 23
    Mid: Large room connecting "CT Ramp", "Danger", and "T Ramp"
  • 24
    A Long: Path from "Catwalk" to "Stables"
  • 25
    Catwalk: Passage from "T Ramp" to "A Long"
  • 26
    T Ramp: Grassy area outside "Mid", near T Spawn
  • 27
    Snake: Winding halls leading to "D Lore Art"
  • 28
    Patio: Area between "T Ramp" and "D Lore", also known as "Dragon Lore"
  • 29
    Sky: Area above "Drop" accessed from raised platform
  • 30
    Cubby: A recess at end of "A Long", near A Site
  • 31
    Statue: Between T Spawn and T Mid, a key landmark
  • 32
    Broken Wall: Part of B Long/Platform that can be jumped over to access B Site.

Now you have at your disposal all the callouts you can use for this map. Although it might seem like a stretch learning all of these codes for fun and practice, if you and your friends love playing this map, you can get to live old memories back when this map was available in Competitive.

Since the map is no longer available in Competitive play, you can use this as an opportunity to hone your skills. Practice using callouts here, then apply what you’ve learned to other maps during Competitive matches.

The map has suffered major changes during the last few years, and it all centered in reducing its size, reducing it to a much smaller version than the original Cobblestone.

Unfortunately, the possibility of it coming back to MM and Competitive is very slim, as the map suffered major flaws such as extremely difficult retakes, limited opportunities for using grenades and most of the action focuses on the B side, lack of shelters on A Site makes it practically impossible to set the bomb, which can make the gameplay experience repetitive and monotonous. 

However, lots of players still love this map, if you want to master it, it’s key to learn what the Cobblestone CS2/CSGO callouts are, so you can easily communicate to your teammates where you are (and see where they are) to run the most effective strategies.

Below, you will find a complete map with all the Cobblestone callouts, so you can get to know them to take your strategies and gameplay experience on this map to the next level.

Now you have at your disposal all the callouts you can use for this map. Although it might seem like a stretch learning all of these codes for fun and practice, if you and your friends love playing this map, you can get to live old memories back when this map was available in Competitive.

Since the map is no longer available in Competitive play, you can use this as an opportunity to hone your skills. Practice using callouts here, then apply what you’ve learned to other maps during Competitive matches.

Cobblestone Callouts Divided by Categories

An easy way to remember and master the callouts for Cobblestone is by separating them in different categories. We have done it for you, so you can learn more about the location and purpose of each area:

Terrorist Spawn:

  • T Spawn

Counter-Terrorist Spawn:

  • CT Spawn

Bombsites:

  • A Site
  • B Site

B Site Exteriors:

  • B Long
  • B Platform
  • Chicken
  • Fountain
  • Rock

B Site Interiors:

  • Drop
  • Electric
  • B Short
  • Boost

Connective Areas:

  • Connector
  • Upper Halls
  • Lower Halls
  • Mid

A Site Exteriors:

  • CT Ramp
  • A Long
  • Stables

A Site Interiors:

  • Balcony
  • Vent Room

Central Points:

  • Mid
  • Catwalk
  • T Ramp

Other Areas:

  • Patio
  • Snake
  • Cubby
  • Statue
  • Sky
  • Broken Wall

Now it will be even easier for you to navigate the different sections of the map, so you can use the corresponding callouts to communicate your position to your teammates fast and easy.

Below, you will find practical examples on how to use the callouts in Cobblestone, so you can learn even more about them.

Examples on How to Use the Cobblestone Callouts

If you want to explore different scenarios on which you can use the callouts in Cobblestone, below we will illustrate different examples.

Using Cobblestone Callouts as CTs (Defensive Setup)

As a bomb defuse map, CT strategies revolve around defending key points and transit routes. For instance, two CTs may guard “A Site,” with one stationed at “Stables” watching “A Long,” while the other covers “Balcony” or “Vent Room” to deter enemy advances through “Mid” or “Connector.” Effective communication is crucial; if the CT at “Balcony” spots enemies in “Connector,” they’ll alert teammates, enabling the player at “CT Ramp” to support or flank.

This is just one of the many ways you can use callouts at CTs in Cobblestone. Basically, anytime you need to communicate your position to your teammates, be it Ts are near to planting the bomb or you’re taking fire, just write or say the corresponding callout, so you can coordinate actions with your team.

Utilizing callouts to coordinate these strategies saves time and ensures effective teamwork. It underscores the importance of memorizing and using callouts consistently to enhance gameplay and strategy effectiveness.

Using Cobblestone Callouts as Ts (B Site Attack)

Cobblestone is a map where Ts need to plant the bomb or kill all the CTs to win, hence all the strategies and tactics will revolve around deception and orchestration. For example, in a coordinated assault on B Site, two Terrorists navigate through “Upper Halls” to “Drop,” providing intel on any CT presence. 

Simultaneously, two others progress along “B Long,” deploying smokes and flashes at “Chicken” and “Broken Wall” to disrupt CTs. As they advance, the “Drop” team moves onto “B Site,” securing it for the bomb plant. A lurker stationed at “Electric” or “B Doors” intercepts rotating CTs, communicating through timely callouts for seamless execution and site dominance.

This is a prime example on how to use the Cobblestone callouts when playing as Terrorists. Curiously, this is a map where the Ts have the upper-hand, hence you can exploit even more strategies and tactics.

Therefore, if you want to get better results when playing with your team as Ts on this map, invest time into learning the callouts for Cobblestone, as it will massively improve coordination and the effectiveness of your strategies and tactics.