Mirage Callouts

Mirage is a hugely popular bomb defusal map in Counter-Strike: Global Offensive set in a Middle Eastern town and is a favourite with many top players. Despite being one of the oldest maps in CSGO, it is still a staple in competitive play.
This map and the callouts are the same (or very similar) in both CS2 and CS:GO.
Mirage
  • 1
    Mid: The expansive mid area acts as the central hub of the map. This area provides a clear line of sight for Sniper's Nest and Top Mid, where Terrorists often make their entrance.
  • 2
    B Site: Refers to the specific location on B where the bomb can be planted.
  • 3
    A Site: This is the designated area on the A Bombsite where the terrorists can plant the bomb, different from other sections of the site.
  • 4
    T Spawn: The starting point for the Terrorist team at the beginning of each round.
  • 5
    T Roof: A raised ledge outside A Ramp, often used by Terrorists for strategic positioning and grenade throws.
  • 6
    A Ramp: The primary entrance from T Spawn to the A Site, which is easily recognizable by its arched entrance.
  • 7
    Palace: A building that provides access to A from T Spawn, which is usually used for flanking maneuvers.
  • 8
    Pillars: Structures within the Palace that offer cover and concealment for players.
  • 9
    Balcony: The wooden platform that extends from the Palace, providing an elevated view of the A Site.
  • 10
    Shadows: The dark area beneath the Balcony that is often used by players to hide.
  • 11
    Tetris: A stack of boxes near A Ramp that is commonly used for cover by attackers.
  • 12
    Sandwich: An alcove between Stairs and Tetris near the A Bombsite.
  • 13
    Stairs: The set of stairs near the Connector and Jungle that offers a vantage point for defenders.
  • 14
    Firebox: A small cubby on the A Site that players can use to hide.
  • 15
    Ninja: This is the alcove between stacks of boxes on the A Bombsite, which is often overlooked by attackers
  • 16
    CT: This refers to the area near Ticket Booth and Trash that is frequently used by defenders to monitor the A Site.
  • 17
    Ticket Booth: A tall column near CT Spawn that provides visibility over smoke grenades and is common for AWPers.
  • 18
    Trash: A trash can near the Ticket Booth, often used for cover by defenders.
  • 19
    CT Spawn: The starting point for the CT Side at the beginning of each round
  • 20
    Jungle: An area that provides visibility of A from a distance.
  • 21
    Connector: The tunnel that connects the Mid area to the A Site, offering multiple routes for attackers.
  • 22
    Vent: A small hole that connects the CT Spawn with the Mid Window, often cleared at the start of rounds.
  • 23
    Sniper's Nest: A window that offers players a clear view of Mid that's favored by counter-terrorists for sniping.
  • 24
    Ladder Room: A room that connects B Short with Sniper's Nest and Jungle that is accessible via a ladder.
  • 25
    Underpass: An underground passage that connects B Apartments to the bottom of Mid.
  • 26
    Boost: Ledges in Mid that are used by players to boost into Sniper's Nest.
  • 27
    Chair: A small chair in Mid that provides cover and helps conceal players.
  • 28
    Top Mid: The area of Mid that is farthest from Sniper's Nest.
  • 29
    Mid Boxes: A set of boxes and a cart at the top of Mid that's commonly used for cover by attackers.
  • 30
    Default: Boxes around the default plant area on the A Bombsite.
  • 31
    Triple Box: A set of three boxes at the back of the A Bombsite.
  • 32
    Catwalk: A walkway in Mid that leads up to B Short.
  • 33
    B Short: The entrance to the B Site from Mid.
  • 34
    Short Corner: The corner adjacent to B Short when approaching from Mid.
  • 35
    Market: A shop near the B Site that connects T Spawn to the bomb site.
  • 36
    Window: The window in Market that overlooks the B Site.
  • 37
    Door: The doorway into the Market near the B Site.
  • 38
    Bench: A bench at the back of the B Bombsite.
  • 39
    Van: The white truck that is positioned opposite B Apartments, which can be jumped onto to gain access to B Apps or to gain vision into them. Also sometimes called "Car."
  • 40
    B Apartments: The long and narrow passage that leads from T Spawn to the B Bombsite. This serves as the primary route that Terrorists often use to assault the B Site.
  • 41
    Kitchen: The area adjacent to B Apartments that can be wall-banged through a wooden window.
  • 42
    B Plat: The elevated platform that overlooks the B Site.
  • 43
    Side Alley: The passage that connects Mid to T Spawn.
  • 44
    TV: The television that is located in House/B Apartments.
  • 45
    Cart: Boxes near the Apartments/House ramp that used to look like a cart.
  • 46
    Arches: The arched structure that connects B Short to B Site.
  • 47
    Sneaky: A position on top of the fridge in Market, which offers stealthy gameplay.
  • 48
    Empty: The pillar nearest to the Market Door.
  • 49
    E Box: A corner of B Site close to Market Window.
  • 50
    Boost Boxes: Boxes near the default plant position on B Site used for boosting players.
  • 51
    House: The building that links Back Alley/T Apartments to T Spawn/Side Alley.
  • 52
    Back Alley: The area between Apartments and House/TV.

Entering a Mirage match, it’s important to be aware that because of how popular the map has been for many years, it’s likely that many players in the game will have a better understanding of the map than you do. However, there’s no need to fret.

Use the CSGO Mirage callouts map to help you effectively communicate the key positions on the map with your team, and hopefully, go for the win!

Terrorists start out their operation from the Back Alley, which is a thoroughfare linked to the Arcade and the Balcony, which leads to Bomb site A. Additionally, the alley provides access to Mid, an important route that connects both bombsites. For strategic advantage, the Terrorists (T side) can go up into the apartments to gain a vantage point of Bombsite B.

The CTs start their defence from the city gate, which offers three distinct routes: the ramp leading to Bombsite A, the window shaft offering access to the sniper’s nest overlooking Mid, and the market route leading to Bombsite B.

Mirage also includes the connector, which bridges Mid and A; the catwalk provides access to Short B, and the underpass acts as a stairway to the underground passage.

The Key Areas on Mirage

  • Bombsite A (or A Site:) The primary area where the bomb can be planted
  • Bombsite B (or B Site): The secondary area where the bomb can be planted
  • Mid: The expansive central area of the map

To improve your gameplay and understanding of the Mirage map, you’ll need to become familiar with Bombsite A, Bombsite B, and Mid. These three key locations all come with their own challenges and opportunities for both the Counter-Terrorist (CT) and Terrorist (T) sides.

Bombsite A

Bombsite A is a small room with open entries on all four sides, offering limited opportunities for hiding and can sometimes cause confusion.

Bombsite B

In contrast, Bombsite B is located adjacent to the Market, B Apartments, and the ladder room, creating multiple entry points, such as through the market door or market window. Defenders will often need to maneuver around the area to defend it effectively.

Mid Area

In any map, the central area, known as Mid, acts as an important battleground where both teams vie for control to access different parts of the map. This is an important hub for connecting the two bomb sites.

Holding Mid is important as it can give you valuable information on enemy movements and allows for quick rotations between sites for both teams.

To improve coordination and increase your success in attacking and defending key areas in Mirage, you will need to be familiar with all the callouts – from B site callouts and A site callouts to Mide callouts – including your own callouts that are specific to your team.

Here are the main ones to learn:

Mirage Callouts FAQs

Why has Mirage never been removed from Active Duty?

Mirage has never been removed from the Active Duty map pool because it has never required significant rework. Despite being unchanged for over a decade, some believe Mirage is due for an update.

Is Mirage the most popular Counter-Strike map?

Yes, Mirage is widely considered the most popular Counter-Strike map. While Dust ii held that title for many years, Mirage has gained a dedicated following among casual players.

When was Mirage first released?

Mirage was first released alongside CS:GO in 2012, making it relatively new compared to many other maps in the game. Unlike other maps based on CS 1.6 classics, Mirage’s success as a fan-favorite is pretty surprising given its relatively recent introduction.