Mirage Callouts

Mirage is a hugely popular bomb defusal map in Counter-Strike: Global Offensive set in a Middle Eastern town and is a favourite with many top players. Despite being one of the oldest maps in CSGO, it is still a staple in competitive play.

MirageMirage Callouts
CS2 and CSGO

Hover over locations on the interactive map above to view detailed descriptions for all Mirage callouts. Alternatively, search the callouts table to find information about a specific callout. Click on the Eye icon in the callout to show it on the map.

Bench

A bench at the back of the B Bombsite.

B Site

Refers to the specific location on B where the bomb can be planted.

A Site

This is the designated area on the A Bombsite where the terrorists can plant the bomb, different from other sections of the site.

Triple Box

A set of three boxes at the back of the A Bombsite.

Firebox

A small cubby on the A Site that players can use to hide.

Ninja

This is the alcove between stacks of boxes on the A Bombsite, which is often overlooked by attackers

Default

Boxes around the default plant area on the A Bombsite.

Back Alley

The area between Apartments and House/TV.

B Apartments

The long and narrow passage that leads from T Spawn to the B Bombsite. This serves as the primary route that Terrorists often use to assault the B Site.

B Short

The entrance to the B Site from Mid.

Underpass

An underground passage that connects B Apartments to the bottom of Mid.

Kitchen

The area adjacent to B Apartments that can be wall-banged through a wooden window.

B Plat

The elevated platform that overlooks the B Site.

B Default

Boost Boxes are located next to Default on B Site and can be used to boost players for elevated positioning.

Empty

The pillar nearest to the Market Door.

Van

The white truck that is positioned opposite B Apartments, which can be jumped onto to gain access to B Apps or to gain vision into them. Also sometimes called "Car."

House

The building that links Back Alley/T Apartments to T Spawn/Side Alley.

TV

The television that is located in House/B Apartments.

Side Alley

The passage that connects Mid to T Spawn.

Cart

Boxes near the Apartments/House ramp that used to look like a cart.

Apps Ramp

The upward ramp connecting T Spawn to B Apartments.

Top Mid

The area of Mid that is farthest from Sniper's Nest.

Mid Boxes

A set of boxes and a cart at the top of Mid that's commonly used for cover by attackers.

Chair

A small chair in Mid that provides cover and helps conceal players.

Catwalk

A walkway in Mid that leads up to B Short.

Arches

The arched structure that connects B Short to B Site.

E Box

A corner of B Site close to Market Window.

Market

A shop near the B Site that connects T Spawn to the bomb site.

Window

The window in Market that overlooks the B Site.

Door

The doorway into the Market near the B Site.

Sneaky

A position on top of the fridge in Market, which offers stealthy gameplay.

CT Spawn

The starting point for the CT Side at the beginning of each round

CT

This refers to the area near Ticket Booth and Trash that is frequently used by defenders to monitor the A Site.

Ticket Booth

A tall column near CT Spawn that provides visibility over smoke grenades and is common for AWPers.

Trash

A trash can near the Ticket Booth, often used for cover by defenders.

Shadows

The dark area beneath the Balcony that is often used by players to hide.

Palace

A building that provides access to A from T Spawn, which is usually used for flanking maneuvers.

Pillars

Structures within the Palace that offer cover and concealment for players.

T Spawn

The starting point for the Terrorist team at the beginning of each round.

T Roof

A raised ledge outside A Ramp, often used by Terrorists for strategic positioning and grenade throws.

A Ramp

The primary entrance from T Spawn to the A Site, which is easily recognizable by its arched entrance.

Tetris

A stack of boxes near A Ramp that is commonly used for cover by attackers.

Sandwich

An alcove between Stairs and Tetris near the A Bombsite.

Stairs

The set of stairs near the Connector and Jungle that offers a vantage point for defenders.

Connector

The tunnel that connects the Mid area to the A Site, offering multiple routes for attackers.

Jungle

An area that provides visibility of A from a distance.

Snipers Nest

A window that offers players a clear view of Mid that's favored by counter-terrorists for sniping.

Vent

A small hole that connects the CT Spawn with the Mid Window, often cleared at the start of rounds.

Boost

Ledges in Mid that are used by players to boost into Sniper's Nest.

Ladder Room

A room that connects B Short with Sniper's Nest and Jungle that is accessible via a ladder.

Overview: Mirage Map in CS2

Mirage is one of the most iconic and competitive maps in the Counter-Strike series. It’s been part of the Active Duty map pool for years and is a favorite for both casual and professional players. Mirage offers a balanced layout, with a variety of entry points, elevation changes, and clear sightlines that reward both tactical execution and individual skill.

The map consists of three main areas: A Site, B Site, and Mid—with multiple access routes to each. Counter-Terrorists usually start from CT Spawn, controlling A, B, and Connector, while Terrorists move from T Spawn, splitting toward A Ramp, Palace, Mid, or B Apartments.

Control of Mid is often the deciding factor in rounds, as it opens up flanking opportunities through Connector, Short, and Window.

Mirage is also a great map for new players to learn core mechanics like smokes, rotates, and post-plant positioning, thanks to its straightforward layout and well-known callouts.

Why Learning Mirage Callouts Matters

Mastering Mirage callouts is essential for coordinated gameplay. Because the map emphasizes rotations, control of Mid, and well-executed site entries, clear and precise communication can determine the outcome of every round. Whether you’re playing as an AWPer on Window or anchoring B Site from Bench, knowing how to describe where you or enemies are is crucial.

Using callouts like “One under Balcony”, “Bomb dropped Mid”, or “Smoke CT – go A” keeps your team synchronized and helps build strategies on the fly. Mirage also has well-established smoke and molotov lineups, which means players who communicate effectively can execute cleaner takes and retakes.