Overpass Callouts

Like many maps, Overpass is often considered to favor the Counter-Terrorists. It has a complex layout that emphasizes the importance of accurate callouts, which means that it is essential that you have a good understanding of the map's various features. It's also worth noting that the map and callouts remain consistent (or very similar) in both CS2 and CS:GO. From the bomb sites to the tunnels and more, here are all the callouts you need to know on the overpass interactive map.
This map and the callouts are the same (or very similar) in both CS2 and CS:GO.
Overpass
  • 1
    A Site: This callout indicates the area where the bomb can be planted on the A bomb site.
  • 2
    B Site: Referring to the B Bomb site, this callout is for those who are positioned directly on the wooden platform where the bomb can be planted.
  • 4
    T Spawn: Located at the bottom of the map, this is the spawning point for the Terrorists.
  • 4
    A Long: This is the lengthy park area that extends from the Mid/Fountain area to the A Bombsite, offering plenty of opportunities for AWPers.
  • 5
    Upper Tunnels: This term describes the tunnels that connect T Spawn to the Mid area outside A. These tunnels link to the Lower Tunnels, which lead to the Connector.
  • 6
    Lower Tunnels: This term describes the tunnels that go from the Upper Tunnels to the Connector, which is accessible by going down a ladder from the Upper Tunnels.
  • 7
    Connector: This refers to the Connector that leads from the Lower Tunnels up to the outside Toilets area on the A side of the map.
  • 8
    Party: The platform that has picnic benches and balloons, which is located next to the Toilets.
  • 9
    Mid: This is the area adjacent to the Toilets, Party, and the exit of the Connector, which serves as a passage from the Fountain to the Toilets.
  • 10
    Fountain: The vicinity surrounding the Fountain, which is positioned just before Mid on the A side of the map.
  • 11
    Playground: The enclosed Playground area is situated behind the Fountain and directly opposite the exit of Upper Tunnels when approaching A from T Spawn.
  • 12
    Rock: Located on A Long, this Rock can act as potential cover for enemies when pushing Long as a T player.
  • 13
    Tree: Positioned to the left of A Long, near the Long Toilets area, the Tree can conceal players and make them invisible to enemies initially checking Long from the Playground side. The Tree is penetrable by bullets.
  • 14
    Long Toilets: The section of Toilets extending onto A Long.
  • 15
    Long Boost: Refers to the flowerbed that can be boosted onto or reached with a skilful jump from the adjacent bench. It offers a strategic vantage point overlooking the A Site and can catch CT players off guard.
  • 16
    Close Left (Long): The small corner adjacent to the exit of A Long onto the A Site, suitable for hiding.
  • 17
    Van: Situated at the rear of the A Bombsite, this is the Van located next to Bank.
  • 18
    Bank: Referring to the Bank located at the rear of the A Bombsite, featuring an exit providing sightlines over much of the A Bombsite and situated next to a dumpster for cover.
  • 19
    Default (A): The default plant spot on the A Bombsite, positioned between the two green boxes located opposite the site entrance from Mid.
  • 20
    Optimus: The truck positioned on the right side of the A Site when approaching from Mid or A Long.
  • 21
    Bins: The bins located at the rear of the A Bombsite, connecting to Snipers and B. These bins lead directly to a dumpster, and players may also refer to them as such.
  • 22
    Toilets: The lengthy row of Toilets extending from Mid to the entrance of A.
  • 23
    A Short: Situated near the A Site entrance where Mid transitions into A Short, leading directly to the stairs marking the A entrance.
  • 24
    Flowers: The flowerbed is located to the left of the Toilets as one approaches the A Bombsite, which may be used by players for hiding.
  • 25
    CT: Unlike most maps, this call does not usually refer to CT Spawn but rather to players positioned at the rear of A, within the stairwells and tunnels connecting Snipers, Stairs, and Bank.
  • 26
    Monster: The tunnel leading directly into B from T Spawn.
  • 27
    Tracks: The area outside the Monster tunnel that provides pathways to both Monster and Short Tunnel.
  • 28
    Short Tunnel: The passageway leading towards Construction/Water.
  • 29
    Water: This is the water-logged area that is beside B Short, Connector, and Short Tunnel.
  • 30
    Squeaky: The door at the end of the Connector granting access to Construction/Water.
  • 31
    B Short: The entry point onto the B Site from Construction/Water, directly leading onto the Site and featuring a set of sandbags.
  • 32
    Sandbags: A set of sandbags positioned on B Short, often used for cover by players.
  • 33
    Sewers: The area accessed when approaching the B Site from Monster.
  • 34
    Pillar: The large circular structure situated at the center of the B Site.
  • 35
    Toxic Barrels: A group of barrels that is located at the side of the B Site, providing a strategic angle on anyone exiting Monster.
  • 36
    Pit: The shadowy area behind the B Bombsite, submerged in water. Descending onto the Site from Heaven will land you in Pit.
  • 37
    Heaven: The elevated metal platform offering a comprehensive view of B.
  • 38
    Graffiti: A small enclosed corner at the rear of B. Players can be boosted from this spot to gain a vantage point of Construction/Water.
  • 39
    Cafe: The sign marking the café opposite the bench, situated on the wall adjacent to Long Toilets.
  • 40
    Bench: The bench that is located opposite Cafe.
  • 41
    Storage: The room is positioned between the Bank and Stairs near A Site.
  • 42
    Bridge: The concrete stretch near B Site connecting Sandbags to the Walkway.
  • 43
    Boost: The location where players can boost from Water to overlook B Site.
  • 44
    Ladder: The ladder connecting the Upper Tunnels to the Lower Tunnels.
  • 45
    Signpost: The signpost near A Site, positioned on the wall spanning between the exits of A Long and A Short.
  • 46
    Hitmarker: Hitmarker is situated at the beginning of A Long, where Terrorists initially expose themselves to A Long. It earned its name as AWP shots often hit players through the wall in this area, causing significant damage without eliminating them.

Like many maps, Overpass is often considered to favor the Counter-Terrorists. It has a complex layout that emphasizes the importance of accurate callouts, which means that it is essential that you have a good understanding of the map’s various features.

It’s also worth noting that the map and callouts remain consistent (or very similar) in both CS2 and CS:GO.

From the bomb sites to the tunnels and more, here are all the callouts you need to know on the overpass interactive map.

Overpass Callouts Table

Here are the main overpass callouts – from the A site callouts and the B site callouts, these are all the callouts you will come across and what they mean…

Overpass Callouts FAQs

What are callouts in CS:GO maps like Overpass?

Callouts are specific names or terms used by players to identify various locations on a map. In Overpass, callouts help players communicate more effectively with their teammates by providing a clear reference point to different areas of the map.

Why are callouts important in CS:GO?

Callouts are absolutely essential in CS:GO as they help with communication and coordination among teammates when playing a match. By using these callouts, players can quickly convey important information about enemy positions, as well as strategies and objectives, which can ultimately help the team to victory.

Are callouts the same in CS:GO and CS2 versions of Overpass?

Yes, the callouts in Overpass are generally the same… or similar across both CS:GO and CS2 versions of the map. This uniformity means that if you’re familiar with one version, you can easily transition to the other without too much confusion.

What is the best way to learn Overpass callouts?

The best way to learn Overpass callouts effectively is simply to practice and become familiar with the map. You can use interactive maps and guides – or simply play matches to become better acquainted with the names and locations of the main areas on the Overpass map.

What should I do if I come across unfamiliar callouts during a match?

If you come across any unfamiliar callouts during a match, we’d suggest you ask your teammates for clarification. Communication is one of the most important factors in CS:GO, and your teammates will probably be willing to help you learn and understand the callouts.

Are there any alternative names or variations for Overpass callouts?

While the standard callouts for Overpass are widely used, some players may have their own variations or alternative names for certain locations. That’s why it’s important that you communicate effectively with your teammates and only use callouts that everyone understands – whether they are standard or custom.

Can I create my own map callouts for Overpass?

While creating custom callouts is possible, you should always make sure that they are clear, concise, and easy to understand by everyone in your team. Consistency in communication is key to effective teamwork in CS:GO – which is important if you want to give yourself the best chance of winning.