Vertigo Callouts

Vertigo is not the newest map in the Counter-Strike arsenal, but it is a more recent addition to CS:GO’s competitive Active Duty map pool. Positioned near the summit of a skyscraper under construction, this demolition (bomb defusal) map offers plenty of unique challenges.

VertigoVertigo Callouts
CS2 and CSGO

Hover over locations on the interactive map above to view detailed descriptions for all Vertigo callouts. Alternatively, search the callouts table to find information about a specific callout. Click on the Eye icon in the callout to show it on the map.

Generator

Part of the raised area near T Spawn, offering access into T Mid. It’s commonly used in early rounds for quick advancement.

T Stairs

This staircase is used by Terrorists to gain access from T Spawn to T Mid, providing vertical movement and flanking options.

Connector

This elevated walkway links Mid with B Site and CT Spawn. Its height advantage allows for solid vision and rotations.

A Ramp

A wide ramp leading from Bridge into A Site. It’s a popular route for fast pushes, especially on low-buy or pistol rounds.

Scaffold

This platform leads to Lane and serves as one of the ways Terrorists can approach A Site from the Bridge side.

A Site

The bomb site on the A side, located between A Ramp, A Short, and Double. It offers several planting choices and defensive holds.

Door

A tight corridor that joins Elevator with CT Spawn and Heaven, offering flanking or rotation opportunities.

Heaven

An elevated platform that bridges A Site and CT Spawn. CTs often use this angle to cover A Site from above.

Double

A pair of orange crates near A Site, used by CTs to hold head-glitch angles toward A Short and Ramp.

Sandbags

A set of sandbag crates positioned where Fence meets A Site. Commonly used by CTs for ambushes on A Ramp pushes.

Catwalk

An exposed platform extending from the main structure, connecting B Stairs and Back B. Watch out for enemies peeking from beneath it.

Back B

A tight corner on B Site that links to Catwalk. It’s partially shielded by a tall metal beam, offering solid cover for defenders.

B Site

The bomb-planting zone on the B side, bordered by Catwalk, Back B, and Electric Box. Several planting positions offer cover.

Electric Box

A large rectangular power box between CT Spawn and B Site. It’s often used by CTs for defense or when retaking the site.

Stairs

This stairway in T Spawn grants access to Generator and the second floor of the map, giving players more map control.

Mid

The central region of the map that links CT Spawn, Connector to B Site, and Elevator toward A. It’s a critical zone for control.

Boost

Located near T Mid, this boost spot uses a set of crates for teammates to gain a better angle toward Mid.

Headshot

This position between Top Mid and Connector features a spot where only the player’s head is visible when peeking, giving it its name.

Elevator

This space connects A Site to Top Mid and Door. It serves as a strategic passage for both sides to rotate or defend.

Top Mid

The portion of Mid nearest to CT Spawn. CTs often use this area to challenge Connector pushes or hold Elevator control.

Lane

A narrow route that connects Scaffold to A Short. It’s one of the smaller entry points for A Site.

Ladder

This vertical ladder grants fast access to T Mid from just outside Underpass. It’s one of the quickest ways to switch vertical levels.

T Mid

The Terrorist side of Mid, closest to their spawn. This path is a key approach when executing Mid control.

CT Spawn

Where Counter-Terrorists spawn at the start of each round. This area offers quick access to Mid, B Site, and Heaven.

Vertigo Callouts Explained

In Vertigo, mastering callouts is essential for effectively communicating with your teammates, especially considering the map’s vertical layout. Unlike some other maps like Nuke, Vertigo lacks clear indicators for distinguishing between its different levels, which makes verbal communication absolutely vital as players won’t be able to rely solely on their minimaps.

Accurate Vertigo map callouts regarding enemy positions, particularly in the central areas of the map, are key to success on Vertigo – not just for professional players, but even at a casual level. As you start to progress to higher skill levels, the focus shifts to monitoring activities around the A ramp.

Given that your enemies can approach from all different angles after they have gained control of the A ramp, understanding the names of these areas and being able to communicate effectively about them becomes incredibly important. Keeping track of the number of opponents ascending the Ramp, those positioned at the fence, and anyone attempting to flank from the sidewalk is important if you want to successfully defend the A site.

Vertigo History & Present

Vertigo is one of the seven maps in the Active Duty Map pool, meaning the map is played in professional and Premier mode matches. Since it is in the active pool, it is vital for all players to at least have surface-level knowledge of the map, so everyone should be able to make callouts at a bare minimum. 

Vertigo Callouts: Communication is Key!

However, we understand that Vertigo might not be a familiar map for most players, which is why we’re going to help you understand all the callouts on Vertigo to help you streamline the communication between your teammates. 

Vertigo Callouts FAQs