Vertigo Callouts
-
1T Spawn
-
2CT Spawn
-
3Box
-
4Ramp
-
5Short
-
6Sandbags
-
7Ladder
-
8T Mid
-
9B Stairs
-
10Wood
-
11White Box
-
12Back Site
-
13Catwalk
-
14Cooler
-
15Construction
-
16CT
-
17CT Mid
-
18Elevator
-
19Back Door
-
20Heaven
-
21Boost
-
22Top Ramp
-
23A Site
-
24B Site
Unlike many other CS:GO maps, falling off Vertigo is possible – which will result in certain death as it’s very high up. Both A Site and B Site are situated on the top floor of this map.
How to Use Vertigo Callouts
In Vertigo, mastering callouts is essential for effectively communicating with your teammates, especially considering the map’s vertical layout. Unlike some other maps like Nuke, Vertigo lacks clear indicators for distinguishing between its different levels, which makes verbal communication absolutely vital as players won’t be able to rely solely on their minimaps.
Accurate Vertigo map callouts regarding enemy positions, particularly in the central areas of the map, are key to success on Vertigo – not just for professional players, but even at a casual level. As you start to progress to higher skill levels, the focus shifts to monitoring activities around the A ramp.
Given that your enemies can approach from all different angles after they have gained control of the A ramp, understanding the names of these areas and being able to communicate effectively about them becomes incredibly important. Keeping track of the number of opponents ascending the Ramp, those positioned at the fence, and anyone attempting to flank from the sidewalk is important if you want to successfully defend the A site.
all vertigo callouts in cs2: a guide
Vertigo is one of the seven maps in the Active Duty Map pool, meaning the map is played in professional and Premier mode matches. Since it is in the active pool, it is vital for all players to at least have surface level knowledge of the map, so everyone should be able to make callouts at a bare minimum.
However, we understand that Vertigo might not be a familiar map for most players, which is why we’re going to help you understand all the callouts on Vertigo to help you streamline the communication between your teammates.
Vertigo Map Layout
Before we start getting into the list of callouts, we figured you clicked on this article since you are extremely new to the map. Vertigo is one of the more complex maps in the pool, which is why most inexperienced players tend to stray away from it. This is because the map has several elevations and ramps, which can make things a little confusing. So, we’d like to take some time to outline the Vertigo map’s layout to help you get a better understanding of things.
The Vertigo map takes place in a construction site at the top of a high-rise building, and the map is essentially defined by its verticality and multi-layered structure, as there are two floors on the map. Both bomb sites are located on the upper floor of the map. Though Counter-Terrorist spawn on the top floor, Terrorists will start rounds on the bottom and will have to make their way up by walking up stairs and ramps, or use ladders to climb up and access the bomb sites.
The two bomb sites have their own entry points, with the A site having a large ramp, while the B site has a flight of stairs. However, both sites can also be accessed through the middle area of the map. When playing Vertigo, you must be prepared to aim at elevated or deescalated angles, so it is important to have a good feel of the map so you can place your crosshairs accordingly.
All Vertigo Callouts
Now that we’ve gotten a better understanding of how the Vertigo map works, let’s go over every single callout on the Vertigo map.
We’re going to divide these callouts into four sections:
- Lower Level
- A Site
- Mid Area
- B Site
Lower Level
Here are all the callouts you have to know on the lower floor of the map. Most of the action doesn’t happen here, but you’ll need to go through them to climb up to the upper level.
T Spawn – The T Spawn area is where all Terrorist side players spawn. This area is very isolated, and can also be used to save weapons in case of a round loss.
Stairs – This flight of stairs is directly placed in front of T Spawn, making it a very accessible point. These stairs will lead Terrorist players to the area heading towards Mid.
Generator – The Generator is a small room that features a ladder that will lead Terrorist players to the Mid area of the map. There is a generator in the room, hence the callout.
Lower B – Terrorist players can pass through Stairs and go to Lower B, which is the area that connects the lower level to the B bomb site. There will be a set of stairs Terrorists must walk up to head towards B. This is a highly-contested spot in the early rounds.
Lower Connector – In the lower level, there is a connector area that creates a link between Lower B, T Spawn, and Bridge. This area is a great way for Terrorists to navigate between which bomb site to hit.
Bridge – If you skip past the Stairs and Generator areas, you will notice a bridge that connects the T Spawn area to the A Ramp area. This callout is called Bridge for obvious reasons.
A Site
Now, let’s get to the first bomb site, which will be the A site. The A site generally is a more open area, making it a very high-risk, high-reward point of contention since there are more entry points.
A Ramp – The A Ramp, or simply referred to “Ramp,” is the primary entry point for Terrorists to reach the A site. After crossing Bridge, Terrorists will be met with a wide ramp that gives access to the A site. This is another very highly-contested position, so expect hurls of utility.
Yellow – Once players walk up A Ramp, they will have the option to make a right turn which leads to Yellow, also known as A Short. This position got its name because there are yellow-colored walls.
Sandbag – On the very corner, there are a bunch of sandbags that Counter-Terrorists can hide behind, hence the callout. The Sandbag position is a very common position to throw multiple HE grenades or a molotov.
Highway – Highway is the area you reach after crossing through Yellow. The Highway area leads you directly to the A site, but will expose you to Elevator.
A Site – The A site is the general area where the bomb can be planted. There is a stack of boxes in the middle of the site, which can determine where you would like to plant the bomb. The “default” position is behind the boxes.
Double – The Double angle, also sometimes referred to as “Headshot,” is a set of boxes behind the A site. A player can sit behind the boxes, and when they stand up, only their head is visible. This is a very common angle for Counter-Terrorists to play from.
Heaven – The Heaven area is one of the connecting points from CT Spawn to the A site. Players can jump over scaffoldings and platforms to get into an elevated position that is perfect for AWPers to hold from.
Catwalk – The Catwalk position is very new, as it just came to fruition when the Vertigo map was reworked in late 2024. The Catwalk position is next to A site and Sandbags, and gives you access to flank Heaven.
Mid Area
Since Vertigo bomb sites can be quite tricky to hit, the Mid area becomes an incredibly important point of contention, so it’s crucial to know the callouts for such positions.
CT Spawn – The CT Spawn area is the area where Counter-Terrorist players start rounds. However, it is also a strong area since it gives players access to go to the B site, A site, or Mid. Beware of Terrorists lurking through CT Spawn in late rounds!
Top Mid – The Top Mid area is the portion of Mid that is the closest to CT Spawn. This allows Counter-Terrorists to walk between CT Spawn and Elevator, and is usually the area where defenders will try to prevent Terrorists from taking control of the Mid area.
T Mid – The T Mid area is the middle area that is closest to T Spawn. This area is accessible by walking up Stairs after leaving T Spawn. Counter-Terrorists will often throw incendiary grenades to slow down incoming Terrorist rushes through this area.
Connector – As the name Connector suggests, this area connects Mid to the B site. This Connector area is a raised platform which allows players to jump down to access the B site or CT Spawn as well.
Headshot – The Headshot area is a small area between Top Mid and Connector. There are sandbags in front of it, and when players hide behind these sandbags, only their heads are visible, hence the name.
Elevator – The Elevator is a massive area that connects Top Mid to the A site. With the most recent change to Vertigo, the walls have been broken down, allowing Counter-Terrorists to directly look at Highway, vice versa.
Boost – The Boost spot is in between T Mid and the actual Mid area. There is a tall box where Terrorists can boost each other and get a better view of the Mid area. Terrorists who are boosted can directly see the Connector position, and they can even stand on top of the box to peek CT Mid.
B Site
Finally, let’s talk about the B bomb site. The B site is definitely trickier than the A site, since Terrorists must go through tight corridors and chokepoints to break into the site.
B Site – The B site is the general area where players can plant the bomb. Similar to the A site, there are a handful of boxes that can provide cover for Terrorists to plant. This spot is called the default plant.
EBox (Electric Box) – The Electric Box, mostly referred to simply as “EBox” is a giant electrical box that is in between B site and CT Spawn. Counter-Terrorists will usually stay here when Terrorists are breaching to the bomb site, and it is a good location for them to prepare for a retake scenario.
Boost – Terrorists can actually boost themselves from the Lower B area, giving them an opportunity to see Counter-Terrorist players on the B site. This boost can catch defenders off guard.
Catwalk – The Catwalk area is a secondary entry point that connects B Stairs to the B site. However, the platform is see-through, so players from B Stairs can see anyone standing on top of Catwalk. Make sure to be wary of this if you’re standing on the Catwalk platform.
Back B – The Back B area is a very tight corner at the B site which is connected to Catwalk. There is a very tall metal post that is wide enough for Counter-Terrorists to hide behind. It is always a good idea to nade stack or throw a molotov to force out any pesky defenders hiding behind here.
B Stairs – The B Stairs area is the flight of stairs that connects Lower B to the B Site. Terrorists are forced to climb up these stairs to have any point of entry, so it is important to keep throwing utility in this area to prevent them from rushing in.
Tips And Tricks To Dominate Vertigo
Since you’re still unfamiliar with the map, we’d like to take this opportunity to further discuss some useful tips and tricks to remember when playing on Vertigo. Vertigo is one of the least beginner-friendly maps in the pool, so make sure you remember these tips to perform well in your matches.
Control The Map
Vertigo is a map which allows you to pull off very fast rotations more than the other, whether you’re on the Terrorist or Counter-Terrorist side. This is especially true if you have control over the Mid area. Being able to control Mid allows you to move to any of the two bomb sites in around 5 seconds, which is why teams tend to put a few players to attack the area in the early portions of rounds.
Understand Elevations and High Ground Advantage
We must remember that Vertigo is a multi-level map, so you might take fights from the low ground or even the high ground. This makes crosshair placement extremely important on Vertigo, so make sure you are familiar with the positions and elevations so you can place your crosshair accordingly. This also gives you opportunities to catch enemy players by surprise with creative positioning.
Utility Usage Is Key
Though this tip can be said for every map, we think it is especially relevant on Vertigo. First of all, there are tons of tight choke points spread out across the map, whether it’d be T Mid or B Stairs. However, there are also pesky corners where Counter-Terrorists can be hiding behind, such as Sandbag and Back B. So, make sure to use smokes and molotovs and purchase them every round when you can.
Sound Cues Work Through Different Elevations
You must also remember that footsteps and audio cues can be heard through different floors. For example, Counter-Terrorists walking through Elevator when the round starts can listen to Terrorists rushing through Bridge, which can allow them to signal to the team that there could be presence coming to the A site. We recommend turning up your master volume when playing on Vertigo to take full advantage of these audio cues.
Boost Spots
There are tons of boost spots available on Vertigo that can catch your enemies off guard, whether you’re on the Terrorist or Counter-Terrorist side. There are lots of stacked boxes or walls on the map, so make sure to be creative. Terrorists can form a boost on Lower B or Mid, while Counter-Terrorists can boost over Yellow and peek at enemies around the A Ramp area. If you’re playing against inexperienced Vertigo players, you will definitely catch them off guard with certain boosts.