Dust 2 Callouts

When we talk about bomb defuse maps, Dust 2 (II) is by far the most popular one. Since it was added in 2001, it has been a classic in CS 1.5, CS 1.6 and CS:GO, and if you want to take your gameplay experience to the next level, it’s key to learn how to use Dust 2 callouts.

Dust 2Dust 2 Callouts
CS2 and CSGO

Hover over locations on the interactive map above to view detailed descriptions for all Dust 2 callouts. Alternatively, search the callouts table to find information about a specific callout. Click on the Eye icon in the callout to show it on the map.

B Doors

The main passage between B Site and CT Mid, crucial for rotations and retakes

B Car

The car on B Site, between Tunnels exit and B Doors from Mid. Used only if a player is behind the car—otherwise, the nearby corner is called Closet.

Fence

A protective barrier on B Site offering concealment for CTs against Terrorists coming from Tunnels

Close

A corner on B Site close to the entrance from Tunnels, often used by CTs for surprise engagements

B Closet

A corner on B Site that includes a car, providing cover and a strategic hold point

Outside Tunnel

The exterior area leading to B Tunnels, often a congregation point for Terrorists pushing towards B Site

Upper Tunnels

Part of B Tunnels where Terrorists decide whether to continue towards B Site or pivot to Mid

T Plat

Elevated platform near T Spawn providing a vantage point over T Ramp and the surrounding area

Close Mid Doors

The corner to the right of Mid Doors when moving from Mid to CT Spawn. Named Hiko after a pro player’s iconic play from that spot.

Mid Doors

Large central doors at Mid, a focal point for sniper duels and quick rotations

Lower Tunnels

A junction within B Tunnels offering routes towards both B Site and Mid

Xbox

A large box in Mid that players can use to jump to Catwalk, crucial for accessing A Short

Mid

The central corridor of Dust 2, linking T Spawn to CT Mid, vital for map control

Catwalk

Elevated path from Top Mid to A Site, crucial for A Short pushes

Palm

Now marked by a telephone mast at the beginning of Mid, near Catwalk, where a palm tree once stood

Right Side Mid

The recessed area on the right side of Mid when looking from Mid Doors toward T Spawn. It’s called from the CT perspective, as they’re usually the ones using the callout.

Top Mid

The area near T Spawn at Mid, serving as a staging area for assaults on Catwalk or A Short

Suicide

A risky path from T Spawn to Mid, exposed to sniper fire from CTs at Mid Doors

T Spawn

Starting point for Terrorists each round, crucial for planning the initial strategy of the round

Outside Long

The area approaching Long Doors from T Spawn, a typical route for Terrorists

Long Doors

The double-door entrance to A Long, a critical choke point contested by both teams

Side Pit

A niche near Pit adjacent to Long Doors, providing a tactical position for ambushes

Blue

A large crate opposite Long Doors, offering cover when moving towards A Long

Pit

A key area along Long with a downward slope, providing a strong defensive position against attackers from Long Doors

Pit Plat

An elevation near Pit, allowing players, especially snipers, to oversee A Site and A Long

Long Corner

The corner of the nearest building to Long Doors, commonly used by CTs to hold off A Long pushes.

A Long

The lengthy corridor leading to A Site, a major route for Terrorists coming through Long

A Cross

The intersection area visible from A Short, A Long, and A Site, critical for crossfire setups

A Car

A strategically placed car on A Long, offering cover for CTs to engage Terrorists

A Ramp

A sloped area leading up to A Site from A Long, used during site assaults and retakes

Barrels

Located behind A Site, used for cover and strategic positioning during site holds

Goose

A closed-off area at A Site known for its distinctive goose graffiti, ideal for close-quarters defense

Ninja

A concealed spot on A Platform, often used for stealthy defuse attempts

Elevator

A corner of A Site near CT Spawn, used frequently in retakes to access A Platform

Short Boost

A pair of dumpsters near CT Spawn on the A side, often used by CTs for a quick boost onto A Short.

A Short

The route connecting Mid to A Site, often used by Ts on eco or pistol rounds, especially for split pushes with teammates coming from A Long.

Stairs

Connecting Catwalk to A Short, these stairs are pivotal for facilitating movements between Mid and A Site

CT Spawn

The spot where Counter-Terrorists spawn, located just beneath Short.

A Plat

The main area of A Site where the bomb is often planted, crucial for holding and defending A Site

A Default Plant

The preferred planting area on A Site marked by a visible 'A'

CT Mid

The middle area between CT Spawn and B Site, a battleground for mid control

B Default Plant

The standard bomb planting area on B Site, commonly targeted in plant strategies

B Window

A window on B Site offering sightlines to CT Mid and a path to jump through

Double Stack

Two stacked boxes on B Site, providing an additional layer of cover and strategic positioning

B Plat

An elevated area on B Site, essential for overseeing the Tunnels entrance and defending the bomb site

Big Box

A prominent box on B Site that can be used for cover, similar in function to Xbox on Mid

Scaffolding

Construction structure in CT Mid opposite B Window, often used as a tactical waiting area

Back Plat

A hidden area behind B Site, perfect for defensive plays and guarding against a retake

B Back Site

The area behind the B Site plant zone, facing the Tunnels entrance

T Ramp

The ramp descending from T Spawn to outside B Tunnels. It specifically refers to the slope itself—not the raised area above, which is called T Platform.

Examples on How to Use Dust 2 Callouts

So you can learn how to use all of these callouts effectively in Dust II, here you have an example for each, CTs and Ts.

Using Dust 2 Callouts for CTs

A CT player at “B Plat” sees terrorists coming from “Upper B Tunnels” and another group from “Mid.” They shout, “Multiple Upper Tunnels and Mid rush!” alerting teammates. Meanwhile, a CT at “CT Mid” watches “Mid Doors” from “Scaffolding,” while another near “B Doors” gets ready for a fight, saying, “Need support at B Doors!” This coordinated effort, guided by clear callouts, helps the CTs position themselves well against the split attack.

Using Dust 2 Callouts for Ts

As the Terrorists advance, the player leading the push through “A Long” spots a CT near “Pit.” They quickly warn, “One in Pit, watch out!” Meanwhile, another Terrorist pushing “Catwalk” sees a CT heading to “A Ramp” from “Catwalk” and notifies the team, “CT heading to A Ramp from Catwalk.” These callouts help the Ts deploy smokes and flashes precisely, like a smoke at “A Cross” to block “A Site” view and a flash towards “A Ramp” to disorient defending CTs.