Dust 2 Callouts

When we talk about bomb defuse maps, Dust 2 (II) is by far the most popular one. Since it was added in 2001, it has been a classic in CS 1.5, CS 1.6 and CS:GO, and if you want to take your gameplay experience to the next level, it’s key to learn all Dust 2 Callouts for Counter-Strike 2.

Dust 2Dust 2 Callouts
CS2 and CSGO

Hover over locations on the interactive map above to view detailed descriptions for all Dust 2 callouts. Alternatively, search the callouts table to find information about a specific callout. Click on the Eye icon in the callout to show it on the map.

B Doors

The main passage between B Site and CT Mid, crucial for rotations and retakes

B Car

The car on B Site, between Tunnels exit and B Doors from Mid. Used only if a player is behind the car—otherwise, the nearby corner is called Closet.

Fence

A protective barrier on B Site offering concealment for CTs against Terrorists coming from Tunnels

Close

A corner on B Site close to the entrance from Tunnels, often used by CTs for surprise engagements

B Closet

A corner on B Site that includes a car, providing cover and a strategic hold point

Outside Tunnel

The exterior area leading to B Tunnels, often a congregation point for Terrorists pushing towards B Site

Upper Tunnels

Part of B Tunnels where Terrorists decide whether to continue towards B Site or pivot to Mid

T Plat

Elevated platform near T Spawn providing a vantage point over T Ramp and the surrounding area

Close Mid Doors

The corner to the right of Mid Doors when moving from Mid to CT Spawn. Named Hiko after a pro player’s iconic play from that spot.

Mid Doors

Large central doors at Mid, a focal point for sniper duels and quick rotations

Lower Tunnels

A junction within B Tunnels offering routes towards both B Site and Mid

Xbox

A large box in Mid that players can use to jump to Catwalk, crucial for accessing A Short

Mid

The central corridor of Dust 2, linking T Spawn to CT Mid, vital for map control

Catwalk

Elevated path from Top Mid to A Site, crucial for A Short pushes

Palm

Now marked by a telephone mast at the beginning of Mid, near Catwalk, where a palm tree once stood

Right Side Mid

The recessed area on the right side of Mid when looking from Mid Doors toward T Spawn. It’s called from the CT perspective, as they’re usually the ones using the callout.

Top Mid

The area near T Spawn at Mid, serving as a staging area for assaults on Catwalk or A Short

Suicide

A risky path from T Spawn to Mid, exposed to sniper fire from CTs at Mid Doors

T Spawn

Starting point for Terrorists each round, crucial for planning the initial strategy of the round

Outside Long

The area approaching Long Doors from T Spawn, a typical route for Terrorists

Long Doors

The double-door entrance to A Long, a critical choke point contested by both teams

Side Pit

A niche near Pit adjacent to Long Doors, providing a tactical position for ambushes

Blue

A large crate opposite Long Doors, offering cover when moving towards A Long

Pit

A key area along Long with a downward slope, providing a strong defensive position against attackers from Long Doors

Pit Plat

An elevation near Pit, allowing players, especially snipers, to oversee A Site and A Long

Long Corner

The corner of the nearest building to Long Doors, commonly used by CTs to hold off A Long pushes.

A Long

The lengthy corridor leading to A Site, a major route for Terrorists coming through Long

A Cross

The intersection area visible from A Short, A Long, and A Site, critical for crossfire setups

A Car

A strategically placed car on A Long, offering cover for CTs to engage Terrorists

A Ramp

A sloped area leading up to A Site from A Long, used during site assaults and retakes

Barrels

Located behind A Site, used for cover and strategic positioning during site holds

Goose

A closed-off area at A Site known for its distinctive goose graffiti, ideal for close-quarters defense

Ninja

A concealed spot on A Platform, often used for stealthy defuse attempts

Elevator

A corner of A Site near CT Spawn, used frequently in retakes to access A Platform

Short Boost

A pair of dumpsters near CT Spawn on the A side, often used by CTs for a quick boost onto A Short.

A Short

The route connecting Mid to A Site, often used by Ts on eco or pistol rounds, especially for split pushes with teammates coming from A Long.

Stairs

Connecting Catwalk to A Short, these stairs are pivotal for facilitating movements between Mid and A Site

CT Spawn

The spot where Counter-Terrorists spawn, located just beneath Short.

A Plat

The main area of A Site where the bomb is often planted, crucial for holding and defending A Site

A Default Plant

The preferred planting area on A Site marked by a visible 'A'

CT Mid

The middle area between CT Spawn and B Site, a battleground for mid control

B Default Plant

The standard bomb planting area on B Site, commonly targeted in plant strategies

B Window

A window on B Site offering sightlines to CT Mid and a path to jump through

Double Stack

Two stacked boxes on B Site, providing an additional layer of cover and strategic positioning

B Plat

An elevated area on B Site, essential for overseeing the Tunnels entrance and defending the bomb site

Big Box

A prominent box on B Site that can be used for cover, similar in function to Xbox on Mid

Scaffolding

Construction structure in CT Mid opposite B Window, often used as a tactical waiting area

Back Plat

A hidden area behind B Site, perfect for defensive plays and guarding against a retake

B Back Site

The area behind the B Site plant zone, facing the Tunnels entrance

T Ramp

The ramp descending from T Spawn to outside B Tunnels. It specifically refers to the slope itself—not the raised area above, which is called T Platform.

Dust 2 Callouts Explained

Dust 2 is one of the most iconic maps in Counter-Strike's history, and its CS2 version maintains the same core outlay while benefiting from all the aspects of the Source 2 engine. With its updated lighting and graphical features, Dust II has never looked or played better. The site features two bomb sites (A and B) set in a Middle Eastern location. The design of the map puts its emphasis on long sightlines, fast rotations and both sides battling it out for strong mid control. For an advantage, you can see all of the competitive callouts that are currently used in the CS2 community and competitive scene.

If you have landed yourself here, chances are you have found yourself in a tricky situation, where you wanted to talk comms to your team mates, but had no idea what to call it. We all have to start somewhere! Maybe you are a newbie to the franchise, or a seasoned vet who simply wants a refresh. This guide is here to help you with all of the callouts used in the competitive scene, breaking down each Dust 2 callout, including a simple description and name of each callout. If you did or not already know, callouts are a vital foundation of competitive Counter-Strike and are just as important as aim & nade knowledge.

Dust 2 History & Present 

The map was first designed by David Johnston, as the next offering to the original ‘Dust‘ map, which was incredibly popular in the source days. This map features fantastic balance and provides the perfect platform for intense competitive matches. Dust 2 has remained in the competitive Counter-Strike scene for decades, serving as the grand stage in tournaments around the world. Dust 2 is one of the more newbie-friendly maps in the entire game, and makes it one of the easiest maps to learn callouts for. Dust 2 is one of the most played maps in Counter-Strike 2, so on your callout journey, this is a fantastic place to start!

Dust 2 Callouts: Communication is Key!

The more you play on Dust 2 and revise these callouts, the more you will see improvement on your Journey in Counter-Strike 2. Providing and receiving information is a vital fundamental that every CS2 player needs to know. So when you have revised these callouts, you will be able to get more wins and not only that, but help your teammates in finding the other team's location. Next time you decide to boot up Dust 2, remember everything you have read here and communicate with your team to glory!

Dust 2: Frequently Asked Questions