Ancient Callouts

Ancient is a more recent inclusion in CS:GO’s Active Duty map rotation. Set in an Aztec archaeological site nestled within a rainforest.

AncientAncient Callouts
CS2 and CSGO

Hover over locations on the interactive map above to view detailed descriptions for all Ancient callouts. Alternatively, search the callouts table to find information about a specific callout. Click on the Eye icon in the callout to show it on the map.

Heaven

The area linking T Lower to Lamp Room and Mid, used by Ts for mid splits, with teammates supporting from Elbow.

Window

A small rectangular window in the B Site area, just below Heaven.

X Box

A pair of crates that are adjacent to Heaven on Mid, offering access to Heaven from Mid.

Lamp Room

The area linking Heaven to Dark.

Split

Links T Spawn to Elbow and Stairs, offering quick access to Mid and A Site.

T Spawn

This is the starting area for the Terrorist (T) team. It links to Tunnel and Split.

Ruins

This area connects to Doors, providing a quick route to the Ramp for Terrorists (Ts). It also contains a box for hiding from aggressive CTs.

Water

The space between the Tunnel and Ruins.

Tunnel

This is the passageway connecting T Spawn to Water, often used for rushing B Site or accessing Mid.

Doors

The double doors leading to T Lower from Ruins.

Ramp

A slope which connects T Lower to B Site and acts as one of two main entry points for Ts when attacking B Site.

T Lower

The area between Ramp and Heaven, known for its lower elevation compared to other parts of the map.

Dark

A small area that connects Lamp Room to House, featuring a concealed spot for CT ambushes.

House

Connects Lamp Room to B Site which is considered a tough entry point due to its narrow doorway.

B Site

The area bounded by Ramp, House, and Square, designated for bomb planting.

Pillar

Pillar is the stone and wooden structure placed on B Site, which is a great cover point for CTs to use when defending the site.

Square

The large, square structure which is placed between Back Halls and B Site. It gives players two alternative routes to B Site from the Back Halls.

Back Halls

Back Halls is the connecting passage between Alley and Square.

Alley

This is the area connecting the CT Spawn spot to Back Halls.

Boost

To the right of Long, CTs often boost teammates here to defend A Site.

Long

One of two main entrances to A Site for Ts, allowing them to check Boost before entering.

A Halls

The A Halls connects Stairs to A Main, which provides an area for Ts to lurk and prevent Counter-Terrorists (CTs) pushes from A Site.

A Mains

Leads into Long from A Halls.

Stairs

Connects Split to A Halls.

Elbow

Connects Split to Mid, often used for mid splits by Ts.

Mid

The central, open section of the map that grants Ts entry to A Side via Elbow or Heaven.

Tunnels

Connecting Mid to Short, Tunnels are often used by Ts for A Site splits or by CTs to support Snipers Nest.

Top Mid

Stairs and a tunnel linking Mid to the Sniper's Nest.

Snipers Nest

Double doors offering CTs a clear view of Mid, which is ideal for sniping.

A Site

The A Site encompasses the area between CT Lane, Short, and Big Box, and it serves as the main location for planting the bomb on A.

Triple Box

A trio of boxes that are positioned towards the rear of A Site, offering Ts a secure planting spot when CTs are occupying CT Lane.

CT Lane

Connects CT Spawn to the A Site, providing one of two quick entrances for CTs to access the A Site.

Templer

This is the pathway linking CT Spawn to A Site.

CT Spawn

The Counter-Terrorist team's spawning area, connecting to Temple, CT Lane, Snipers Nest, and Alley.

Plat

A raised area near A Site's corner.

Single

A narrower crate near Plat that offers cover when defending the A Site.

Big Box

A large crate next to A Site, notably different from Single.

One of the most distinguishing features of Ancient is the vibrant coloring of its bombsites: A Site is marked by orange hues, while B Site boasts a distinctive pale blue color scheme. However, it’s packed with key positions that you need to be able to communicate to your teammates -which is why learning the callouts is so important.

The Importance of Learning Ancient Callouts

The Counter-Strike community first encountered the Ancient map in December 2020. Set in Mexico amidst the remnants of an ancient civilization, Valve officially added it to the Active Duty pool in May 2021. It may not be the newest map out there, but it’s certainly one of the most popular. Given its competitive viability and inclusion in official matchmaking, understanding Ancient callouts is essential for all CS:GO players.

In the heat of a match, quick and precise communication of your position – and that of your enemies, is paramount. Our guide on Ancient callouts should help you with more effective teamwork, and help you and your team to win. While the map’s newness means callout traditions are still evolving, this guide should help you coordinate with your team so you are on the same page when communicating the main positions on the map.

Ancient Callouts FAQs