Anubis Callouts
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1Terrorist Spawn: Terrorist Spawn is the initial spawn point for the Terrorist team at the start of each round.
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2Alley: The alley is the area near T spawn that offers access to both the middle and the B side of the map.
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3Ruins: Ruins is the area situated between B Long and T Spawn, providing convenient pathways to the top mid and the B bombsite.
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4Top Mid: Top Mid is the section of Middle on the T side, accessible as players move toward Bridge.
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5B Long: B Long includes all of the ground space between the B Bombsite and Ruins, which is the primary entrance to the bombsite.
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6Gate: Gate refers to the large archway that grants entry to the B Bombsite from B Long.
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7Ivy: Ivy is the small area outside the Gate opposite the Ruins, characterized by vegetation hanging from the wall above.
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8Heaven: Heaven is the elevated area within Ruins, which can be used as a vantage point to observe CTs that are attempting aggressive maneuvers along B long.
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9Pillar: Pillar refers to one of the two pillars in the B Bombsite. The 'pillar' callout typically refers to the close right Pillar upon entering the B Bombsite from B Long. The other Pillar is often referred to as the Back Site area.
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10Default: Default is the most commonly used bomb planting spot on the B Bombsite, usually located on the side facing Gate, offering a hiding place from CTs on the Street.
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11Connector: B Connector is the indoor passage near Pillar, linking Middle to the B Bombsite.
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12Water: The Water callout refers to the lower central region of the map that is characterized by a huge body of water - from which it derives its name.
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13Arches: Arches is the section within the canal/water region that has two rounded archways leading towards the A side of the map.
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14Wood: The Wood callout describes the small corner near the Boat. It is distinguishable by its wooden-paneled flooring next to a closed door.
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15B Site: B Site is the entire central region of the B Bombsite, surrounded by B Pillar, Gate, Ninja, and Back Site.
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16Back Site: Back Site is the region of the B Bombsite that is not visible to Gate, accompanied by two large pillars.
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17Ninja: Ninja is the small hidden corner next to the Back Site. Always check Ninja before you plant at B, as this is a great hiding place for the sneakiest CTs!
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18Bridge: The Bridge is the long pathway in the middle of the map leading to Double Doors. This section is elevated above Water/Canal.
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19Double Doors: The Double Doors consist of the two doors in the middle of the map, as well as the small area leading up the short stairs to Bridge.
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20Palace: The Palace is a large indoor area containing an Egyptian statue that connects B Site to Middle and T Spawn. This is commonly used by CTs as a safe rotation route.
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21Sniper: Sniper is the elevated standing area that provides a clear view of T players crossing to B Site from Gate.
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22Stairs: The Stairs callout refers to the descending stairs leading to the Water/Canal area from Alley. This is the quickest route to Canal from T spawn.
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23Middle: Middle is the large central region on the CT side of Double Doors, a vital part of the map for CTs to control.
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24Cave: The Cave callout describes the cavernous walkway leading towards the B side of the map from CT Spawn.
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25A Connector: A Connector is the narrow walkway from Middle to A Site, usually utilized by CTs.
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26Plateau: The Plateau is the spacious area reached after walking through A Connector to A Site, which provides an entrance to A Heaven.
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27Drop: The Drop is the area in the Boat that Ts can use to drop from T Side Upper to the Canal.
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28Heaven: Heaven is the elevated platform in A Site, which offers a vantage point for CTs to watch Terrorists entering into A Site from the Main.
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29Main: The Main is the area between the A Bombsite and Water. It is used as the most common entrance to the A Site for the Ts.
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30Headshot: The headshot is the angle behind a couple of boxes used to hold CTs pushing from the Bombsite to the Water area through the Main.
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31Boat: "Boat" refers to the expansive water-filled area that is adjacent to the Canal, offering entry points to A through Main, Water, and T Upper.
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32Tunnel: Tunnel is the narrow indoor region leading to A Heaven from CT Spawn.
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33Fountain: "Fountain" refers to the raised area distinguished by a fountain situated beside a Pillar, directly in front of A Main.
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34Upper: Upper is the area above Drop, used by the Ts as a safe way to gain control of Water.
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35A Site: A Site is the area surrounding a pillar resembling a truncated tree trunk located at the center of the A Bombsite.
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36Beach: The "Beach" refers to the secluded area positioned behind CT spawn, featuring a sandy beach with a boat resting on it
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37Corner: Corner is the triangular area to the close left as you enter the B Bombsite from the Long/Gate area.
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38Back Site (A): Back Site refers to the region towards the CT side of the A Bombsite, adjacent to a gated door.
Despite its large size, Anubis offers a whole host of angles on both bomb sites and features a split mid-section with upper and lower areas, so there are plenty of strategic options for both terrorists and counter-terrorists. As such, Anubis is an incredibly versatile map in the pool… but mastering it will require you to have a thorough knowledge of all its callouts.
All Map Callouts on Anubis in CS:GO
Since Anubis is a more recent addition to the map pool, certain callouts may not yet be fully standardized and vary among players. However, key positions remain consistent regardless of whom you’re playing with.
Familiarizing yourself with the following callouts will help you to enjoy the best communication with your teammates – and give you a better chance of success.
Anubis Callouts FAQs
What is Anubis?
Anubis is a map introduced to the Counter-Strike: Global Offensive map pool in November 2022.
How popular is Anubis among CS:GO players?
Anubis has been a popular map among both professional teams and regular players since it was first introduced in 2022.
What are some key callouts on Anubis?
Some of the key callouts on Anubis include T Spawn, Alley, Ruins, Top Mid, B Long, Gate, Ivy, Heaven, Pillar, Default and Connector.
Why is learning Anubis callouts important?
Learning Anubis callouts is absolutely vital for effective communication and coordination with your teammates, which will improve your gameplay and team performance on the map.
Are there any unique features of Anubis?
Yes, Anubis features a large map layout that has multiple angles and plenty of strategic opportunities, making it versatile for both Terrorist and Counter-Terrorist sides.