The viewmodel is an important tool that Counter-Strike players must adjust at least once in their lives. It directly affects your ability to see in the game, so that should already give you enough reason to check it out. In this article, we’ll go over the best CS2 viewmodel settings used by professional players!
What is a Viewmodel in CS2 and Why Is It Important?
In Counter-Strike 2, your viewmodel is the visual representation of your player’s hands, including the arms and weapon you are holding. So, the viewmodel affects where your weapon is positioned on the screen, its size, and its height.
The viewmodel is linked to the visibility of the game, as minimizing your viewmodel can allow you to see more of your screen. Like every Counter-Strike setting, viewmodels come down to personal preference.
Best CS2 Viewmodel Settings
If you’re unsure of where to start with tweaking your viewmodel settings, we’re here to help. There are two primary components of your viewmodel.
- Field of View (FOV): Determines how far your weapon is from your screen. The further it is, the less space it takes up and the more you can see.
- Offset: Determines the positioning of your weapon. It uses the X, Y, and Z axes to adjust its position.
Let’s go over each of them one by one.
Best CS2 Viewmodel FOV
Everyone may have different tastes in Counter-Strike settings, but it is widely accepted that playing with the maximum viewmodel FOV is optimal. The maximum FOV means your weapon is as far out as possible, allowing you to see the most out of your screen.
The highest possible FOV value in CS2 is 68. You can apply this FOV immediately by typing the following command in your console:
- viewmodel_fov 68
The default FOV value is 60, and the lowest is 54.
Best CS2 Viewmodel Offset
When it comes to the CS2 viewmodel offset, it entirely comes down to personal preference. As mentioned earlier, the offset uses X, Y, and Z values. Here are the offsets the best players in the world are using.
s1mple Viewmodel Offset
- Offset X: viewmodel_offset_x 2.5
- Offset Y: viewmodel_offset_y 0
- Offset Z: viewmodel_offset_z -1.5
XANTARES Viewmodel Offset
- Offset X: viewmodel_offset_x 1
- Offset Y: viewmodel_offset_y 1
- Offset Z: viewmodel_offset_z -1
EliGE Viewmodel Offset
- Offset X: viewmodel_offset_x 1
- Offset Y: viewmodel_offset_y 2
- Offset Z: viewmodel_offset_z -1.5
YEKINDAR Viewmodel Offset
- Offset X: viewmodel_offset_x 1
- Offset Y: viewmodel_offset_y 1
- Offset Z: viewmodel_offset_z -1.5
Overall, most Counter-strike Professionals use the same viewmodel offset as s1mple, which is 2.5, 0, and -1.5. This offset is probably the safest one to use.