All CS2/CSGO Commands List
Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
mp_technical_timeout_per_team
mp_technical_timeout_per_team
<Timeout>
Determines the maximum technical timeout limit that each team on your server can take.
Name:
Timeout
Description:
The number of timeouts which are technical that are available for each team.
mp_technical_timeout_duration_s
mp_technical_timeout_duration_s
<Seconds>
Determines the duration of the technical timeout in seconds in CS2.
Name:
Seconds
Description:
The duration of the technical timeout which is in seconds.
mp_team_intro_time
mp_team_intro_time
<Seconds>
You can enable this command to adjust the seconds of the teams' intro when starting a match.
Name:
Seconds
Description:
The time in seconds for the team intro.
mp_suicide_penalty
mp_suicide_penalty
<0 / 1>
You can change whether players who commit suicide during the match will be penalized or not with this command.
Name:
0 / 1
Description:
Enable with 1 0 to disable.
mp_shield_speed_deployed
mp_shield_speed_deployed
<Speed Value>
You can make changes to the movement speed of players when they use a shield in CS2.
Name:
Speed Value
Description:
The maximum speed a player can have when a shield is deployed
mp_retake_ct_loadout_light_buy_round
mp_retake_ct_loadout_light_buy_round
<Loadout Configuration>
In Retake game mode, you can configure which equipment you want players with CT to use.
Name:
Loadout Configuration
Description:
A config string that you can set up, for setting up specific loadouts for the CT side.
mp_retake_ct_count
mp_retake_ct_count
You can use this command to set the total number of CTs in CS2 retake game mode.
mp_overtime_limit
mp_overtime_limit
<Overtime Limit>
Allows you to set the maximum number of overtimes in a CS2 match. If you leave the value as "0", overtime will be played without any restrictions.
Name:
Overtime Limit
Description:
The max number of overtimes which are allowed in your match.
mp_modify_timeouts
mp_modify_timeouts
<Team>
<Number of Timeouts>
You can change the break times for Ts and CTs. If you want, you can specify less break number and duration for T and more for CT.
Name:
Team
Description:
You can choose which teams timeout are going to be modified either CT or T.
Name:
Number of Timeouts
Description:
The number of timeouts that can be allowed. You can use a specific number or -1 for unlimited timeouts.
mp_min_halftime_duration
mp_min_halftime_duration
<Halftime Duration>
You can easily set the half-time time in seconds.
Name:
Halftime Duration
Description:
In seconds for the halftime duration.
mp_hostages_spawn_force_positions_xyz
mp_hostages_spawn_force_positions_xyz
<X2,Y2,Z2,X3,Y3,Z3>
It is a command used for hostage maps on your server. You can actively use this command if you want hostages to appear in the areas you specify in CS2.
Name:
X2,Y2,Z2,X3,Y3,Z3
Description:
A separated list of XYZ coordinates for the use of hostage spawn points.
sv_guardian_extra_equipment_t
sv_guardian_extra_equipment_t
<0 / 1>
Just like the previous command, you can type this command into the console to set the Terrorists' starting equipment in the guardian game mode.
Name:
0 / 1
Description:
1 to enable, 0 to disable.
sv_guardian_extra_equipment_ct
sv_guardian_extra_equipment_ct
<0 / 1>
If you want CTs to start with extra equipment in the Guardian game mode in CS2, you can enable this command.
Name:
0 / 1
Description:
1 to enable 0 to disable.
mp_guardian_give_random_grenades_to_bots
mp_guardian_give_random_grenades_to_bots
<0 / 1>
You can enable or disable this command if you want bots to pick up grenades in the Guardian game mode. In CS2.
Name:
0 / 1
Description:
When enabled it will allow guardian bots receive grenades at the start of each round wave.
mp_guardian_force_collect_hostages_timeout
mp_guardian_force_collect_hostages_timeout
<Time In Seconds>
This command allows you to set the time bots need to collect hostages if they do not see any enemies in the CS2 Guardian game mode.
Name:
Time In Seconds
Description:
The amount of time in seconds after bots are forced to collect hostages, when no enemy has been seen.
mp_guardian_ai_bt_difficulty_max_next_level_bots
mp_guardian_ai_bt_difficulty_max_next_level_bots
<Bot Number>
If Guardian mode is on, you can control the number of bots arriving in each wave with this command in CS2.
Name:
Bot Number
Description:
The number of bots which will increase difficulty per wave.
mp_guardian_ai_bt_difficulty_initial_value
mp_guardian_ai_bt_difficulty_initial_value
<Difficulty Level>
For the Guardian game mode, you change the initial difficulty level of the bots in CS2.
Name:
Difficulty Level
Description:
The difficulty for bots in the game mode.
mp_guardian_ai_bt_difficulty_cap_beginning_round
mp_guardian_ai_bt_difficulty_cap_beginning_round
<Round Number>
You can use this command in CS2 Guardian game mode if you want bots to play smarter after a certain round. AI Bots will start playing in a more complicated way after the round you specify.
Name:
Round Number
Description:
The round when the difficulty will be applied.
mp_fraglimit
mp_fraglimit
<Limit Value>
Determines the maximum number of kills a team or a player can achieve throughout the map a CS2 command.
Name:
Limit Value
Description:
To enable it, you must assign a value other than 0 to the command.
mp_fists_replace_melee
mp_fists_replace_melee
<0 / 1>
With this command, you can set how many enemies CTs should kill in Co-op Terror Hunt mode In CS2.
Name:
0 / 1
Description:
You can choose if fists will replace the melee weapon when dropped in game.
sv_max_deathmatch_respawns_per_tick
sv_max_deathmatch_respawns_per_tick
<Respawns Value>
If you want to determine the number of players spawn per click in CS2 Deathmatch mode, you can customize this command.
Name:
Respawns Value
Description:
The max number of a respawns that can happen within a single tick.
mp_dm_healthshot_killcount
mp_dm_healthshot_killcount
<Kill Value>
In CS2 deathmatch mode, players' health begins to regenerate after receiving a certain number of kills. You can set the renewed health value with this command.
Name:
Kill Value
Description:
The number of kills needed before getting a headshot kill.
Description:
mp_coopterrorhunt_num_enemies
mp_coopterrorhunt_num_enemies
<Number Of Enemies>
With this command, you can set how many enemies CTs should kill in Co-op Terror Hunt mode.
Name:
Number Of Enemies
Description:
The total number enemies that have been defeated.
mp_coopterrorhunt_kill_add_time
mp_coopterrorhunt_kill_add_time
<Seconds>
You can set how many seconds will be added to the game clock when players kill each other in Terror Hunt mode.
Name:
Seconds
Description:
The amount of time that you can add to the game clock every kill.
Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
You can type in the name of a specific command to filter that command.
We also have a Command category making it easier for those looking for CSGO commands in a certain category.