All CS2/CSGO Commands List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).
mp_technical_timeout_per_team
mp_technical_timeout_per_team
<Timeout>
Determines the maximum technical timeout limit that each team on your server can take.
Name:
Timeout
Description:
The number of timeouts which are technical that are available for each team.
Examples, Generator & More
mp_technical_timeout_duration_s
mp_technical_timeout_duration_s
<Seconds>
Determines the duration of the technical timeout in seconds in CS2.
Name:
Seconds
Description:
The duration of the technical timeout which is in seconds.
Examples, Generator & More
mp_team_intro_time
mp_team_intro_time
<Seconds>
You can enable this command to adjust the seconds of the teams' intro when starting a match.
Name:
Seconds
Description:
The time in seconds for the team intro.
Examples, Generator & More
mp_suicide_penalty
mp_suicide_penalty
<0 / 1>
You can change whether players who commit suicide during the match will be penalized or not with this command.
Name:
0 / 1
Description:
Enable with 1 0 to disable.
Examples, Generator & More
mp_shield_speed_deployed
mp_shield_speed_deployed
<Speed Value>
You can make changes to the movement speed of players when they use a shield in CS2.
Name:
Speed Value
Description:
The maximum speed a player can have when a shield is deployed
Examples, Generator & More
mp_retake_ct_loadout_light_buy_round
mp_retake_ct_loadout_light_buy_round
<Loadout Configuration>
In Retake game mode, you can configure which equipment you want players with CT to use.
Name:
Loadout Configuration
Description:
A config string that you can set up, for setting up specific loadouts for the CT side.
Examples, Generator & More
mp_retake_ct_count
mp_retake_ct_count
You can use this command to set the total number of CTs in CS2 retake game mode.
Examples, Generator & More
mp_overtime_limit
<Overtime Limit>
Allows you to set the maximum number of overtimes in a CS2 match. If you leave the value as "0", overtime will be played without any restrictions.
Name:
Overtime Limit
Description:
The max number of overtimes which are allowed in your match.
Examples, Generator & More
mp_modify_timeouts
mp_modify_timeouts
<Team> <Number of Timeouts>
You can change the break times for Ts and CTs. If you want, you can specify less break number and duration for T and more for CT.
Name:
Team
Description:
You can choose which teams timeout are going to be modified either CT or T.
Name:
Number of Timeouts
Description:
The number of timeouts that can be allowed. You can use a specific number or -1 for unlimited timeouts.
Examples, Generator & More
mp_min_halftime_duration
mp_min_halftime_duration
<Halftime Duration>
You can easily set the half-time time in seconds.
Name:
Halftime Duration
Description:
In seconds for the halftime duration.
Examples, Generator & More
mp_hostages_spawn_force_positions_xyz
mp_hostages_spawn_force_positions_xyz
<X2,Y2,Z2,X3,Y3,Z3>
It is a command used for hostage maps on your server. You can actively use this command if you want hostages to appear in the areas you specify in CS2.
Name:
X2,Y2,Z2,X3,Y3,Z3
Description:
A separated list of XYZ coordinates for the use of hostage spawn points.
Examples, Generator & More
sv_guardian_extra_equipment_t
sv_guardian_extra_equipment_t
<0 / 1>
Just like the previous command, you can type this command into the console to set the Terrorists' starting equipment in the guardian game mode.
Name:
0 / 1
Description:
1 to enable, 0 to disable.
Examples, Generator & More
sv_guardian_extra_equipment_ct
sv_guardian_extra_equipment_ct
<0 / 1>
If you want CTs to start with extra equipment in the Guardian game mode in CS2, you can enable this command.
Name:
0 / 1
Description:
1 to enable 0 to disable.
Examples, Generator & More
mp_guardian_give_random_grenades_to_bots
mp_guardian_give_random_grenades_to_bots
<0 / 1>
You can enable or disable this command if you want bots to pick up grenades in the Guardian game mode. In CS2.
Name:
0 / 1
Description:
When enabled it will allow guardian bots receive grenades at the start of each round wave.
Examples, Generator & More
mp_guardian_force_collect_hostages_timeout
mp_guardian_force_collect_hostages_timeout
<Time In Seconds>
This command allows you to set the time bots need to collect hostages if they do not see any enemies in the CS2 Guardian game mode.
Name:
Time In Seconds
Description:
The amount of time in seconds after bots are forced to collect hostages, when no enemy has been seen.
Examples, Generator & More
mp_guardian_ai_bt_difficulty_max_next_level_bots
mp_guardian_ai_bt_difficulty_max_next_level_bots
<Bot Number>
If Guardian mode is on, you can control the number of bots arriving in each wave with this command in CS2.
Name:
Bot Number
Description:
The number of bots which will increase difficulty per wave.
Examples, Generator & More
mp_guardian_ai_bt_difficulty_initial_value
mp_guardian_ai_bt_difficulty_initial_value
<Difficulty Level>
For the Guardian game mode, you change the initial difficulty level of the bots in CS2.
Name:
Difficulty Level
Description:
The difficulty for bots in the game mode.
Examples, Generator & More
mp_guardian_ai_bt_difficulty_cap_beginning_round
mp_guardian_ai_bt_difficulty_cap_beginning_round
<Round Number>
You can use this command in CS2 Guardian game mode if you want bots to play smarter after a certain round. AI Bots will start playing in a more complicated way after the round you specify.
Name:
Round Number
Description:
The round when the difficulty will be applied.
Examples, Generator & More
mp_fraglimit
<Limit Value>
Determines the maximum number of kills a team or a player can achieve throughout the map a CS2 command.
Name:
Limit Value
Description:
To enable it, you must assign a value other than 0 to the command.
Examples, Generator & More
mp_fists_replace_melee
mp_fists_replace_melee
<0 / 1>
With this command, you can set how many enemies CTs should kill in Co-op Terror Hunt mode In CS2.
Name:
0 / 1
Description:
You can choose if fists will replace the melee weapon when dropped in game.
Examples, Generator & More
sv_max_deathmatch_respawns_per_tick
sv_max_deathmatch_respawns_per_tick
<Respawns Value>
If you want to determine the number of players spawn per click in CS2 Deathmatch mode, you can customize this command.
Name:
Respawns Value
Description:
The max number of a respawns that can happen within a single tick.
Examples, Generator & More
mp_dm_healthshot_killcount
mp_dm_healthshot_killcount
<Kill Value>
In CS2 deathmatch mode, players' health begins to regenerate after receiving a certain number of kills. You can set the renewed health value with this command.
Name:
Kill Value
Description:
The number of kills needed before getting a headshot kill.
Description:
Examples, Generator & More
mp_coopterrorhunt_num_enemies
mp_coopterrorhunt_num_enemies
<Number Of Enemies>
With this command, you can set how many enemies CTs should kill in Co-op Terror Hunt mode.
Name:
Number Of Enemies
Description:
The total number enemies that have been defeated.
Examples, Generator & More
mp_coopterrorhunt_kill_add_time
mp_coopterrorhunt_kill_add_time
<Seconds>
You can set how many seconds will be added to the game clock when players kill each other in Terror Hunt mode.
Name:
Seconds
Description:
The amount of time that you can add to the game clock every kill.
Examples, Generator & More
Show entries:
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Above is CSDB’s searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

You can type in the name of a specific command to filter that command.

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