mp_respawn_immunitytime
mp_respawn_immunitytime
<Seconds>
This command can be edited to set how long players are immune after respawning and is normally used in deathmatch game modes. The default value is 0 for non-deathmatch game modes.
Name:
Seconds
Description:
mp_respawn_immunitytime : Where is how much immunity you get (in seconds) after being respawned.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client
Default Value
-1

mp_respawn_immunitytime Command Help & Examples immunity

  • mp_respawn_immunitytime 0

This command will completely remove immunity upon spawning, making players vulnerable to damage and death immediately after respawning.

  • mp_respawn_immunitytime 5

This command will give a player 5 seconds of immunity after being respawned, during which they cannot take damage or be killed.

About Immunity: CS GO

Immunity in CS:GO and CS2 simply refers to a temporary state where players are fully protected from taking damage and are immune to certain effects in the game – and it is player immunity rather than team immunity. This immunity period is usually only available to players after respawning.

In CS:GO, immunity is most commonly used in deathmatch game modes, where players have to respawn frequently. After respawning, players will be granted a short period of immunity which means that they can’t be immediately eliminated upon their return to the game. This immunity window gives players a small amount of time when they can orient themselves and plan their next moves without the risk of being instantly wiped out again.

You can adjust the duration of immunity in CS:GO by using a console command such as mp_respawn_immunitytime, which will essentially allow server administrators to customize the length of the immunity period based on their preferences or any specific gameplay requirements that need to be considered.

The purpose of immunity in both CS:GO and CS2 is to provide a fair and balanced gameplay experience. By giving players temporary protection when they respawn or in certain game modes, immunity can help to prevent situations where players are immediately killed without any chance to react or participate in the game when they return after a respawn. Especially in Deathmode, this makes for an even more enjoyable and exciting CS gaming experience for everyone involved.

Conclusion

Overall, immunity can play a major role in maintaining the dynamic and competitive nature of Counter-Strike: Global Offensive or CS2 gameplay. Whether it’s by ensuring fair respawns in deathmatch modes or creating more strategic opportunities for players, immunity is definitely something worth trying out – so you give yourself a fair shot at getting back in the game.

So, if you have a date in your diary for upcoming matches – or even a tournament, being able to increase the immunity time you have after respawning can be really helpful for getting in that practice.

FAQs

Does mp_respawn_immunitytime Command Grant Team immunity?

No, the “mp_respawn_immunitytime” command in CS:GO and CS2 only provides immunity to individual players for a specified duration after they respawn – normally in deathmatch game modes, so you won’t need to worry about instant elimination when you re-enter the game.

How Much Immunity Can I Get from the mp_respawn_immunitytime Command?

The “mp_respawn_immunitytime” command in CS:GO and CS2 allows you to customize the duration of immunity after you have respawned. However, there’s no predefined maximum value, and you can set the immunity time to any duration in seconds that you want or need.