CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

ent_call

CS2 Only

Command

ent_call

<Function Name><Entity ID>

Calls a named function on a specific game entity, allowing you to debug or alter its behavior directly from the server console.

Command Details

ent_clear_debug_overlays

CS2 Only

Command

ent_clear_debug_overlays

Removes all active debug overlays from the game.

Command Details

ent_create

CS2 and CSGO

Command

ent_create

<Entity Type>

Creates an entity of the specified type where your crosshair points.

Command Details

ent_find

CS2 Only

Command

ent_find

<Substring>

Search for and list all in-game entities with classnames or targetnames containing the specified text. Useful for developers and server admins to debug or manage game entities.

Command Details

ent_find_index

CS2 Only

Command

ent_find_index

<Entity Index>

Find and display detailed data for the entity with the specified index.

Command Details

ent_fire_output

CS2 Only

Command

ent_fire_output

<Entity Name / !self><Action><Parameter><Delay><0 / 1>

Use this command to send inputs to game entities, allowing interaction beyond normal gameplay. It's mainly used for testing and debugging server-side behaviors in CS2.

Command Details

ent_grab

CS2 Only

Command

ent_grab

Grabs the object directly in front of the player. Mainly used for testing or fun in cheat-enabled modes.

Command Details

ent_hierarchy

CS2 Only

Command

ent_hierarchy

Displays the entity hierarchy tree, focusing on specified entities, to help debug and understand their structure and relationships within the game environment.

Command Details

ent_hitbox

CS2 Only

Command

ent_hitbox

<Entity ID><0 / 1>

Shows the hitboxes of specified entities in the game for debugging. Requires cheats to be enabled.

Command Details

entity_log_load_unserialize

CS2 Only

Command

entity_log_load_unserialize

<0 / 1>

Manages the output of entity unserialization during map load, letting you choose if it appears on the client, server, or both.

Command Details