CS2 FOV and Viewmodel Commands

Commands to enhance cs2 fov and viewmodel features of Counter-Strike game

default_fov

CS2 and CSGO

Command

default_fov

Sets your field of view (FOV) to any specified value. This command requires sv_cheats to be enabled since changing FOV can give unfair advantages in matchmaking.

Command Details

fov_cs_debug

CS2 and CSGO

Command

fov_cs_debug

<FOV>

Sets your field of view (FOV) to any value you choose, as long as sv_cheats is enabled. Unlike viewmodel_fov, this command has no restrictions, letting you customize your FOV freely.

Command Details

fov_desired

CS2 Only

Command

fov_desired

<FOV value>

Sets the base field-of-view (FOV) to control how much of the game world you see on-screen.

Command Details

viewmodel_fov

CS2 and CSGO

Command

viewmodel_fov

<FOV>

Sets your client’s field of view (FOV) to the given value. The default FOV is 60, and you can adjust it up to a maximum of 68.

Command Details

viewmodel_offset_randomize

CS2 Only

Command

viewmodel_offset_randomize

<0 / 1>

Randomly shifts your viewmodel's position within set limits to preview different possible placements.

Command Details

viewmodel_offset_x

CS2 and CSGO

Command

viewmodel_offset_x

<X Offset>

Sets the horizontal position of your view model (your hand and weapon) on the screen in first-person view. Values range from -2.5 (near center) to 2.5 (near screen edge).

Command Details

viewmodel_offset_y

CS2 and CSGO

Command

viewmodel_offset_y

<Y Offset>

Adjust the vertical position of your viewmodel (your hand and weapon) on the screen in first-person view. Use values between -2 and 2 to move it closer or farther from your character.

Command Details

viewmodel_offset_z

CS2 and CSGO

Command

viewmodel_offset_z

<Z Offset>

Adjusts the vertical (Z-axis) position of your view model—the hand and gun displayed in first-person view. Values range from -2 (lower on screen) to 2 (higher on screen).

Command Details

viewmodel_presetpos

CS2 and CSGO

Command

viewmodel_presetpos

<1 / 2 / 3>

Sets your X, Y, and Z viewmodel offsets to a preset configuration. Use the arguments to select a preset that suits your playstyle.

Command Details