Command
ent_fire_output
<Entity Name / !self><Action><Parameter><Delay><0 / 1>Explore usage, syntax, and examples for the ent_fire_output CS2 developer console command.
ent_fire_output
CS2 Onlyent_fire_output
<Entity Name / !self><Action><Parameter><Delay><0 / 1>Use this command to send inputs to game entities, allowing interaction beyond normal gameplay. It's mainly used for testing and debugging server-side behaviors in CS2.
Enter the name of the target entity, or use !self to target the entity running the command.
Specify the action you want the target entity to perform.
Provide any additional details or parameters needed for the action.
Set how many seconds to wait before executing the action (0–60 seconds).
Choose 1 to enable or 0 to disable a boolean setting related to the action.
Yes
Server
ent_fire_output Generator
ent_fire_output
<Entity Name / !self><Action><Parameter><Delay><0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
ent_fire_output Examples
ent_fire_output
"health 100"
!self
addoutput
ent_fire
Sets the health of the calling player to 100.
ent_fire_output
npc_zombie
kill
ent_fire
Kills every entity of type npc_zombie.