ent_fire_output Command

Explore usage, syntax, and examples for the ent_fire_output CS2 developer console command.

ent_fire_output

CS2 Only

Command

ent_fire_output

<Entity Name / !self><Action><Parameter><Delay><0 / 1>

Use this command to send inputs to game entities, allowing interaction beyond normal gameplay. It's mainly used for testing and debugging server-side behaviors in CS2.

<Entity Name / !self>

Enter the name of the target entity, or use !self to target the entity running the command.

<Action>

Specify the action you want the target entity to perform.

<Parameter>

Provide any additional details or parameters needed for the action.

<Delay>

Set how many seconds to wait before executing the action (0–60 seconds).

<0 / 1>

Choose 1 to enable or 0 to disable a boolean setting related to the action.

sv_cheats Required

Yes

Client or Server Command

Server

ent_fire_output Generator

Command

ent_fire_output

<Entity Name / !self><Action><Parameter><Delay><0 / 1>
0/5 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

ent_fire_output Examples

Command

ent_fire_output

"health 100"!selfaddoutputent_fire

Sets the health of the calling player to 100.

Command

ent_fire_output

npc_zombiekillent_fire

Kills every entity of type npc_zombie.