CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

ent_absbox

CS2 and CSGO

Command

ent_absbox

<Entity / Class Name>

Displays the total bounding box for a specified entity or class. If no entity or class name is specified, it shows the bounding box of the entity under your crosshair.

Command Details

ent_actornames

CS2 Only

Command

ent_actornames

Lists all entity names that have 'ShouldDisplayInActorNames' enabled, helping developers and players identify in-game entities.

Command Details

ent_actornames_font

CS2 Only

Command

ent_actornames_font

<Font Name>

Sets the font used to display actor names on entities in the game.

Command Details

ent_actornames_fontsize

CS2 Only

Command

ent_actornames_fontsize

<Font size>

Sets the font size of actor names shown above entities when actor names are enabled.

Command Details

ent_animgraph_debug

CS2 Only

Command

ent_animgraph_debug

<Entity ID>

Displays debug information for an entity's animation graph, showing animation states and parameters to help developers and modders troubleshoot animation issues.

Command Details

ent_animgraph_record

CS2 Only

Command

ent_animgraph_record

<Entity ID><0 / 1>

Toggle animation graph replay recording for specific entities to help debug animations in-game.

Command Details

ent_animgraph_setvar

CS2 Only

Command

ent_animgraph_setvar

<Entity ID><Variable Name><Value>

Sets a specific variable in the animgraph of the given entity to change its animation behavior dynamically.

Command Details

ent_attachments

CS2 and CSGO

Command

ent_attachments

<Entity / Class Name>

Shows the attachment points for the specified entity or class. If no entity or class name is given, it displays the attachment points of the entity currently under your crosshair.

Command Details

ent_autoaim

CS2 and CSGO

Command

ent_autoaim

<Entity / Class Name>

Shows the auto aim radius of a specified entity. If no entity or class name is provided, it displays the auto aim radius of the entity under your crosshair.

Command Details

ent_bbox

CS2 and CSGO

Command

ent_bbox

<Entity / Class Name>

Shows the movement bounding box for the specified entity. If no entity or class name is given, it shows the bounding box for the entity under your crosshair.

Command Details