Command
entity_log_load_unserialize
<0 / 1>Explore usage, syntax, and examples for the entity_log_load_unserialize CS2 developer console command.
entity_log_load_unserialize
CS2 Onlyentity_log_load_unserialize
<0 / 1>Manages the output of entity unserialization during map load, letting you choose if it appears on the client, server, or both.
Set to control output of entity unserialization: 0 disables, 1 enables for both client and server, 2 enables for server only, 3 enables for client only.
Yes
Client
Server
0
entity_log_load_unserialize Generator
entity_log_load_unserialize
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
entity_log_load_unserialize Examples
entity_log_load_unserialize
0
Disables entity unserialization output during map load.
entity_log_load_unserialize
1
Enables entity unserialization output during map load for both client and server.
entity_log_load_unserialize
2
Enables entity unserialization output during map load on the server only.
entity_log_load_unserialize
3
Enables entity unserialization output during map load on the client only.