entity_log_load_unserialize Command

Explore usage, syntax, and examples for the entity_log_load_unserialize CS2 developer console command.

entity_log_load_unserialize

CS2 Only

Command

entity_log_load_unserialize

<0 / 1>

Manages the output of entity unserialization during map load, letting you choose if it appears on the client, server, or both.

<0 / 1>

Set to control output of entity unserialization: 0 disables, 1 enables for both client and server, 2 enables for server only, 3 enables for client only.

sv_cheats Required

Yes

Client or Server Command

Client

Server

Default Value

0

entity_log_load_unserialize Generator

Command

entity_log_load_unserialize

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

entity_log_load_unserialize Examples

Command

entity_log_load_unserialize

0

Disables entity unserialization output during map load.

Command

entity_log_load_unserialize

1

Enables entity unserialization output during map load for both client and server.

Command

entity_log_load_unserialize

2

Enables entity unserialization output during map load on the server only.

Command

entity_log_load_unserialize

3

Enables entity unserialization output during map load on the client only.