sv_allowupload Command Help & Examples
In this post, we will look at the sv_allowupload command – a popular CS:GO command.
sv_allowupload Examples
- sv_allowupload 0
This command will prevent clients from uploading files.
- sv_allowupload 1
This command will permit clients to upload files.
The sv_downloadurl Command
It’s also worth looking at
- sv_downloadurl
which is a console variable that you’ll find in all Source games. It indicates the location of a FastDL server, which will mean faster content transfer from the server to the client in both SRCDS and HLDS. By default, there is a download limit of 20kb/s. Ultimately, using sv_downloadurl will allow clients to download files quickly using HTTP.
Requirements
Setting up a download server will require you to have an HTTP server that has sufficient disk space for your downloadable content.
Configuration:
Copy the contents and folder hierarchy of the game server to the HTTP server, starting from the game’s root directory (e.g., copy /cstrike/maps/… from the game server to /cstrike/maps/… on the HTTP server).
Set sv_svdownloadurl to the appropriate value and ensure sv_allowdownload and sv_allowupload are both set to ‘1’. We would also recommend that you configure these cvars in the server.cfg file:
- sv_downloadurl “http://example.com/cstrike/“
- sv_allowdownload 1
- sv_allowupload 1
Compression
For faster downloads and to reduce the disk space that you use on your download server, you might want to use bzip2 to compress your downloadable. However, this compression method is applicable only for Source games.
FAQS
Valve has defaulted client’s sv-upallowed to zero – what does that mean?
This command disables in-game downloads, including any “non-fastdl” downloads. If you host custom files, you must set up a fastdl server. Otherwise, players won’t be able to join the game unless they set sv_allowupload to 1.
Does cl_allowdownload 1/0 Allow or Prevent any download from the server to the client?
Yes, the cl_allowupload 1/0 command will Allow/Prevent any content – including custom sprays, from being sent to the server from the client side. From the client’s perspective, a download from the server side is perceived as an upload to the client. Thus, sv_allowupload governs downloads from the server, while sv_allowdownload regulates uploads to the server.
How do I use sv_allowupload?
To use sv_allowupload, set it to either 0 or 1. 0 will disallow clients from uploading files (default), while 1 allows them to upload.
Can you provide examples of sv_allowupload usage?
- sv_allowupload 0: Disallows clients from uploading files.
- sv_allowupload 1: Allows clients to upload files.
Is sv_allowupload required for gameplay?
No, sv_allowupload is not required for standard gameplay. It’s generally used for server customization and modding purposes.