mp_overtime_enable

mp_overtime_enable
<0 / 1>
The command mp_overtime_enable controls whether or not overtime is allowed in a game of CS:GO. By default, this setting is off (0)
Name:
0 / 1
Description:
0 = No overtime (default).
1 = Overtime enabled.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client
Default Value
0

In Counter-Strike: Global Offensive competitive games, it is necessary to have control over the match settings to ensure fairness and excitement. One such element is overtime rounds management, which helps decide a winner when matches end in ties. The command’ mp_overtime_enable’ enables or disables CS:GO overtime. This makes games continue beyond regular periods until there is an outright victor. In this article, we will discuss what these commands do with examples and explanations of how they can best be utilized during your gameplay.

How to Use mp_overtime_enable

To activate/use this command, you need to access the CS: GO developer console, which can be done by pressing the ~ key on your keyboard. If it’s not enabled, go to the game settings menu under the “Game” tab and activate the console.

Example Usage

Enable Overtime

mp_overtime_enable 1 – This command enables overtime, ensuring that additional rounds are played if a match ends in a tie.

Disable Overtime

mp_overtime_enable 0 – This command disables overtime so matches can end in draws when scores are level after regular time has elapsed.

Related Commands

Enabling overtime only forms part of configuring match settings for a more competitive gaming experience. Other relevant commands include:

mp_overtime_maxrounds: This command sets the maximum number of rounds for each overtime session. The syntax is:

  • mp_overtime_maxrounds

For example, if you want 3 rounds per side over time, set mp_overtime_maxrounds 6.

mp_overtime_startmoney: This command sets how much money players begin with at the start of each half during overtime. The default is 10000, but it can be changed as desired:

  • mp_overtime_startmoney 16000

mp_overtime_halftime_pausetimer: This command pauses or unpauses a match between overtime halves. Setting it to 1 stops the game, thus requiring manual unpause:

  • mp_overtime_halftime_pausetimer 1

Practical Applications in Competitive Play

This command becomes very useful in organized competitive matches held on LAN or online tournaments where prizes are awarded. Enabling overtime guarantees that there will be no doubt about who won the most games after additional periods have been played.

Suppose two teams level on points after completing thirty regulation rounds (15 per side) during a tournament match. By default, without activating extra time, this would result in a draw. Still, when mp_overtime_enable 1 is used, the game enters an OT phase, usually consisting of two halves having a set number of rounds each (commonly known as 3 rounds per half, making a total of six).

During these added stages, squads are given a certain amount of money determined by mp_overtime_startmoney, facilitating complete equipment purchase needed for critical subsequent encounters. Team battle until one dominates most sudden death extensions, determining the ultimate victor.

A Close Look at Similar Codes

mp_overtime_maxrounds

This code determines the maximum number of rounds played in each overtime period. It is essential because it tells how long overtime lasts. For example, if you set mp_overtime_maxrounds 6, there will be 3 rounds per side in OT. This ensures that each team gets a fair chance on both sides of the map during overtime.

mp_overtime_startmoney

At the beginning of an overtime period, this code sets the amount of money players have. The default value is 10000, which allows them to buy complete equipment and utility for all OT rounds. By changing this value, you can make the game harder or easier depending on how much starting money they get.

mp_overtime_halftime_pausetimer

It decides whether or not there will be a pause between halves when playing multiple overtimes in a row (e.g., 2nd OT, 3rd OT, etc.). When set to off (0), which is the default value, it doesn’t pause, but when enabled (1), teams are given a short break to discuss the following half strategies, etc. This feature could be helpful in competitive matches, where teams may need a moment to regroup and reassess their approach during such long games.

Conclusion

The command mp_overtime_enable must be mastered by every CS:GO server admin or competitive player because matches would only finish definitively and competitively with it. Combining this command with others like mp_overtime_maxrounds and mp_overtime_startmoney allows for complete customization of overtime rules according to your liking.

These commands can help you ensure clear outcomes in local tournaments or home/online competitive matches where none would exist within vanilla CSGO settings alone. Therefore, gaining knowledge about these codes should improve one’s experience with counter-strike global offensive as a gamer. So don’t forget to enable OT next time you set up a match – let it run till the end and see who wins each game. This way, your play becomes fairer and more exciting!