Cache Callouts
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1Mid: Mid encompasses the main central portion of the map that connects the Garage, Connector, and Highway.
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2A Site: A Site spans the area between the quad down to the Catwalk, A Main, and Forklift.
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3T Spawn: T Spawn is the starting area for players on the terrorist team.
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4A Long: A Long extends from the A side of Garage and T Spawn to Squeaky Room.
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5Squeaky: Squeaky refers to the room with the blue squeaky door leading to A Site. It also includes the door itself. Some players may use "Squeaky" to specify a location pressed up against the door on A Site rather than calling it A Site directly.
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6Shroud: Shroud, also known as Boost Boxes, are the boxes positioned in the corner of A Site, between Squeaky and A Main. Named for their association with the player Shroud, they require a boost from a teammate or jumping from the top of the squeaky door to access.
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7NBK: NBK is the corner of A Site situated between the squeaky door and quad. It earned its name from the pro player NBK, who executed an impressive play from this position.
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8Quad: The Quad refers to the area surrounding the large stack of four boxes at the rear of A Site. It primarily refers to the space behind these boxes, which is mostly concealed from A Main and Catwalk but can also include the area in front of the boxes.
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9A Default: A Default is the designated "default" plant spot on A Site, which is considered the safest location for planting, as it is difficult to reach from most elevated angles.
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10Forklift: Forklift denotes the area around and behind (under the balcony) the forklift vehicle positioned on A Site.
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11Balcony: The Balcony is the elevated metal platform on A Site, located above the Forklift and extending toward the catwalk.
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12Highway: Highway refers to the narrow stretch of terrain that connects Mid to A Site.
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13Default Box: Default Box refers to the boxes situated on A Site, adjacent to the red shipping container.
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14Truck: Truck denotes the area including and surrounding the truck positioned between Elektro and CT Hall.
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15CT Halls: CT Halls refers to the expansive area between Truck and Hell, which is distinguishable by its size compared to other callouts on the map.
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16CT Connector: The CT Connector refers to the room that links Mid to CT Hall/CT Spawn, often frequented by AWPers on the CT side at the round's outset.
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17White Box: White Box refers to the region surrounding and on top of the white box, which is situated at the end (mid-side) of Highway.
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18Sandbags: Sandbags denotes the area surrounding and atop the sandbags that are positioned between the Connector and Mid Roof.
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19Mid Roof: The Mid Roof refers to any location on top of the building positioned between Vents and Sandbags.
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20Vents: Vents refer to the vicinity surrounding and within the vents connecting Mid to B Checkers.
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21Cubby: Cubby refers to the corner directly beneath Boost, next to A Main.
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22Boost: Boost is the elevated area on the T-Side of Mid (opposite Vents), which is accessible by jumping on a teammate's head ("boosting") or executing a challenging jump/strafe from mid.
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23Checkers: Checkers denotes the room with the checkered floor that is accessible from Vents, also linked to B Main and the B Site area.
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24Back Checkers: Back Checkers refers to the space behind the boxes located at the rear of Checkers.
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25Garage: This is the rather sizable building situated between T Spawn and Mid, also connected to Dumpster.
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26T Red: T Red refers to the area on top of the red shipping container within Garage.
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27Dumpster: The Dumpster is the room connecting the Garage to B Halls.
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28B Halls: B Halls signifies the area within the building between B Main, Sun Room, Dumpster, and the exit to T Spawn.
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29B Main: B Main refers to the region that includes B Site, Checkers, and B Halls - although some players may also use B Hall interchangeably with B Main.
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30B Main Boxes: B Main Boxes refers to the boxes near the junction of B Main and Checkers, commonly used as a hiding place by CTs.
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31Sun Room: Sun Room is the room featuring a sun painting, accessible from B Halls.
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32Toxic: Toxic refers to the yellow barrel located near the rear of the Sun Room.
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33B Offen: B Offen is a less frequently used callout, referring to the area between B Site, Hell, Checkers, and B Halls.
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34Pit: Pit is the depression next to the ramp on B Site.
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35B Ramp: B Ramp refers to the incline leading onto B Site.
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36Headshot: Headshot refers to the lower area on the Hell/Heaven side of B Site. It earns its name because when a player crouches there, only their head is visible.
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37B Site: B Site is the region where the bomb can be planted on the B bombsite, including the entire raised area. Some players may also use B Offen interchangeably with B Site.
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38B Default: B Default is the safest and most common plant spot, situated just behind the boxes at the front of the bombsite (Hell/Heaven side).
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39New Boxes: New Boxes refers to the area behind the tall gray boxes on the B Hall side of B Site.
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40Spray: Spray denotes the area behind the boxes at the rear of B Site, also known as Back Site or Back Boxes.
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41Close Left: Close Left is the close left corner of B Site when entering from Hell (CT side). Terrorists often hide here after planting the bomb to ambush CTs during site retakes.
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42Heaven: Heaven is the wooden ramp and platform that leads from CT Hall to B Site/B Offen.
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43Blue: This is the area adjacent to the blue wall underneath Rafters/Heaven.
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44Rafters: Rafters is the elevated metal platform accessible from Heaven. Some players may also refer to this area as Heaven.
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45Tree: Tree refers to the large tree at the rear of Hell. You can climb onto the raised platform where the tree stands.
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46CT Spawn: CT Spawn is the location where the Counter-Terrorist team spawns.
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47T Truck: T Truck refers to the region surrounding (often behind) the truck situated between T Spawn and T/A Long.
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48Tree Room - A room offering sightlines to B-Site, great for holding or reclaiming control over the site.
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49T Boxes: T Boxes refers to the area between B Halls and T Spawn.
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50Flash Window: The Flash Window is the window from which grenades can be thrown from Sun Room to B Site.
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51A Main: A Main is the building that connects A Long/T Spawn to B Site.
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52Lockers: Lockers refers to the section of A Main, visible from A Site, containing lockers.
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53Elektro: Elektro is the area bordered by Truck, A Site, and Highway.
Unlike many other CS:GO maps, Cache offers a relatively balanced gameplay experience for both Terrorists and Counter-Terrorists, albeit slightly favouring the CTs in high-level matches.
Cache Callouts in 2024
In Cache, the map’s callouts are relatively straightforward compared to others. The main pathways to sites, namely A-main and B-main, are wide open, which makes them pretty simple to memorize. However, the sites themselves feature numerous props with specific names.
Ts primarily access the A site through A-main or via A-long to squeaky door, while they can navigate through B-main to reach checkers for additional angles to attack the site.
Mid control is essential for Ts to apply pressure. By securing mid, they can block rotations between sites via CT halls and gain sightlines on the A site from sandbags or by accessing checkers through the vent.
Another important aspect of Cache is the CT side’s ability to attack from elevated positions. On the A site, CTs can use the balcony and the Michael “shroud” Grzesiek boost spot to gain beneficial angles on A main. Similarly, Heaven on the B site offers a great vantage point, allowing players to jump onto B site boxes or the light overlooking the exit from checkers.
Cache Callouts FAQs
What are some common callouts for Cache?
Common callouts for Cache include A Main, B Main, Checkers, Quad, Forklift, Truck, CT Spawn, T Spawn, Mid, Heaven, and Generator.
How can I communicate effectively with my CSGO team using callouts?
To effectively communicate with your team using callouts, you’ll need to use clear and concise names for each area of the map. You should also practice using these callouts regularly so that your team members can quickly understand your instructions during CSGO matches.
Are there any alternative callouts for specific areas on Cache?
Yes, some areas on Cache may have alternative callouts depending on the preferences of different players or teams. You need to make sure you discuss and agree upon callouts with your team before playing to make sure everyone is on the same page.
Should I use callouts in every match on Cache?
Yes, using callouts in every match on Cache can massively improve teamwork and coordination between you and your team members. It allows everyone to know where enemies are, where objectives are, and where help might be needed.
Where can I find a list of Cache callouts?
You can find a comprehensive list of Cache CSGO callouts not only here but also from other resources such as community forums, video tutorials, strategy guides, etc. You can also create your own list based on your team’s preferences and playstyle.