CS2 Server Commands

Commands in this category can be used to change server and host settings like IP addresses, query settings, etc. They're useful in private servers, dedicated servers and for use as rcon commands.

snd_sos_unpause_soundevent

CS2 Only

Command

snd_sos_unpause_soundevent

Resumes the first sound event in the list if it is currently paused, allowing it to continue playing.

Command Details

snd_soundmixer_setmixlayer_amount

CS2 Only

Command

snd_soundmixer_setmixlayer_amount

<Layer name><Amount>

Adjusts the mix level for a specified sound mix layer, controlling how sounds blend in the game.

Command Details

snd_steamaudio_enable_pathing

CS2 Only

Command

snd_steamaudio_enable_pathing

<0 / 1>

Toggle Steam Audio pathing to enhance sound positioning accuracy in the game.

Command Details

snd_steamaudio_load_pathing_data

CS2 Only

Command

snd_steamaudio_load_pathing_data

<0 / 1>

Controls whether the game loads Steam Audio's baked pathing data for Hammer entities, enabling accurate pathing when turned on.

Command Details

snd_steamaudio_load_reverb_data

CS2 Only

Command

snd_steamaudio_load_reverb_data

<0 / 1>

Controls whether baked reverb data is loaded. Useful when switching data formats until all baked reverb data is updated.

Command Details

snd_steamaudio_num_diffuse_samples

CS2 Only

Command

snd_steamaudio_num_diffuse_samples

<Number of Diffuse Samples>

Sets how many directions Steam Audio uses for ray bounces, affecting the accuracy of audio reflections.

Command Details

snd_steamaudio_num_rays

CS2 Only

Command

snd_steamaudio_num_rays

<Number of rays>

Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.

Command Details

snd_vmidi_flush

CS2 Only

Command

snd_vmidi_flush

Purges and reloads all vmidi data and files to troubleshoot or update sound settings.

Command Details

snd_vmix_override_mix_decay_time

CS2 Only

Command

snd_vmix_override_mix_decay_time

<Decay Time>

Sets the length of time in seconds that mix graph decay effects last. Use -1 to restore the default decay behavior.

Command Details

spawn_group_activate

CS2 Only

Command

spawn_group_activate

<Spawngroup ID>

Enables the specified spawn group, allowing its entities to spawn. Use this command mainly for development or testing.

Command Details