Command
snd_steamaudio_num_rays
<Number of rays>Explore usage, syntax, and examples for the snd_steamaudio_num_rays CS2 developer console command.
snd_steamaudio_num_rays
CS2 Onlysnd_steamaudio_num_rays
<Number of rays>Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.
Number of rays to trace when modeling audio reflections. Higher values improve detail but may reduce performance.
Yes
Unspecified
65536
snd_steamaudio_num_rays Generator
snd_steamaudio_num_rays
<Number of rays>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
snd_steamaudio_num_rays Examples
snd_steamaudio_num_rays
32768
Sets ray count to 32,768 for audio reflection modeling, reducing detail for better performance.
snd_steamaudio_num_rays
131072
Sets ray count to 131,072 for higher quality audio reflections with a potential performance impact.