snd_steamaudio_num_rays Command

Explore usage, syntax, and examples for the snd_steamaudio_num_rays CS2 developer console command.

snd_steamaudio_num_rays

CS2 Only

Command

snd_steamaudio_num_rays

<Number of rays>

Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.

<Number of rays>

Number of rays to trace when modeling audio reflections. Higher values improve detail but may reduce performance.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

65536

snd_steamaudio_num_rays Generator

Command

snd_steamaudio_num_rays

<Number of rays>
0/1 Arguments Selected

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snd_steamaudio_num_rays Examples

Command

snd_steamaudio_num_rays

32768

Sets ray count to 32,768 for audio reflection modeling, reducing detail for better performance.

Command

snd_steamaudio_num_rays

131072

Sets ray count to 131,072 for higher quality audio reflections with a potential performance impact.