CS2 Server Commands

Commands in this category can be used to change server and host settings like IP addresses, query settings, etc. They're useful in private servers, dedicated servers and for use as rcon commands.

nav_gen_max_bottleneck_width_do_clip

CS2 Only

Command

nav_gen_max_bottleneck_width_do_clip

<0 / 1>

Controls whether the navigation generator clips bottlenecks wider than the specified maximum width during nav mesh creation. This is a cheat command.

Command Details

nav_gen_max_edge_len

CS2 Only

Command

nav_gen_max_edge_len

<Edge Length>

Sets the maximum length of edges when generating navigation meshes in-game. This controls how large nav mesh edges can be during map generation.

Command Details

nav_gen_max_edge_len_do_clip

CS2 Only

Command

nav_gen_max_edge_len_do_clip

<0 / 1>

Controls whether navigation mesh edges are clipped to a maximum length during nav mesh generation in CS2.

Command Details

nav_gen_max_edge_len_split_tol

CS2 Only

Command

nav_gen_max_edge_len_split_tol

<Tolerance Level>

Sets the maximum edge length for splitting during navigation mesh creation, controlling mesh detail.

Command Details

nav_gen_opt_to_quads

CS2 Only

Command

nav_gen_opt_to_quads

<0 / 1>

Optimizes the navigation mesh by converting it into quadrilateral shapes to enhance AI pathfinding efficiency.

Command Details

nav_gen_opt_to_quads_angle_limit

CS2 Only

Command

nav_gen_opt_to_quads_angle_limit

<Angle Limit>

Sets the maximum angle (in degrees) for creating optimized quadrilateral areas in the navigation mesh.

Command Details

nav_gen_opt_to_quads_num_steps

CS2 Only

Command

nav_gen_opt_to_quads_num_steps

<Number of Steps>

Sets how many steps are used to optimize the navigation mesh into quadrilateral shapes during map generation in development or testing.

Command Details

nav_gen_opt_to_quads_planar_deviation_limit

CS2 Only

Command

nav_gen_opt_to_quads_planar_deviation_limit

<Planar Deviation Limit>

Sets the maximum allowed planar deviation when generating nav mesh quads, affecting the accuracy and detail of the navigation mesh.

Command Details

nav_gen_opt_to_quads_se_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_end

<End Limit>

Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.

Command Details

nav_gen_opt_to_quads_se_limit_start

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_start

<Start Threshold>

Controls the starting threshold for converting navigation nodes into optimized quadrilateral shapes during navigation mesh generation in CS2.

Command Details