Command
nav_gen_opt_to_quads_se_limit_start
<Start Threshold>Explore usage, syntax, and examples for the nav_gen_opt_to_quads_se_limit_start CS2 developer console command.
nav_gen_opt_to_quads_se_limit_start
CS2 Onlynav_gen_opt_to_quads_se_limit_start
<Start Threshold>Controls the starting threshold for converting navigation nodes into optimized quadrilateral shapes during navigation mesh generation in CS2.
Sets the minimum value to begin optimizing navigation nodes into quads.
Yes
Unspecified
0.000010
nav_gen_opt_to_quads_se_limit_start Generator
nav_gen_opt_to_quads_se_limit_start
<Start Threshold>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.