Command
nav_gen_opt_to_quads_se_limit_end
<End Limit>Explore usage, syntax, and examples for the nav_gen_opt_to_quads_se_limit_end CS2 developer console command.
nav_gen_opt_to_quads_se_limit_end
CS2 Onlynav_gen_opt_to_quads_se_limit_end
<End Limit>Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.
Value to set the optimization end limit when converting nav meshes into quadrants (between 0 and 1).
Yes
Unspecified
0.1
nav_gen_opt_to_quads_se_limit_end Generator
nav_gen_opt_to_quads_se_limit_end
<End Limit>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_gen_opt_to_quads_se_limit_end Examples
nav_gen_opt_to_quads_se_limit_end
0.5
Sets the nav mesh optimization end limit to quadrants at 0.5.