nav_gen_opt_to_quads_se_limit_end Command

Explore usage, syntax, and examples for the nav_gen_opt_to_quads_se_limit_end CS2 developer console command.

nav_gen_opt_to_quads_se_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_end

<End Limit>

Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.

<End Limit>

Value to set the optimization end limit when converting nav meshes into quadrants (between 0 and 1).

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

0.1

nav_gen_opt_to_quads_se_limit_end Generator

Command

nav_gen_opt_to_quads_se_limit_end

<End Limit>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

nav_gen_opt_to_quads_se_limit_end Examples

Command

nav_gen_opt_to_quads_se_limit_end

0.5

Sets the nav mesh optimization end limit to quadrants at 0.5.

nav_gen_opt_to_quads_se_limit_end Command