CS2 Server Commands

Commands in this category can be used to change server and host settings like IP addresses, query settings, etc. They're useful in private servers, dedicated servers and for use as rcon commands.

mat_lpv_luxels

CS2 Only

Command

mat_lpv_luxels

<0 / 1>

Toggle the rendering of Light Propagation Volumes (LPVs) luxels, which are the smallest light samples in LPVs. Enabling them improves lighting detail and realism but may affect performance.

Command Details

mat_shading_complexity_max_register_count

CS2 Only

Command

mat_shading_complexity_max_register_count

<Maximum Register Count>

Sets the maximum number of registers used when calculating shading complexity, helpful for shader development and debugging.

Command Details

mat_tonemap_force_average_lum_min

CS2 Only

Command

mat_tonemap_force_average_lum_min

<Minimum average luminance>

Sets a forced minimum value for average luminance in tonemapping. Use -1 to disable this setting and let the game manage it automatically.

Command Details

mat_tonemap_force_log_lum_max

CS2 Only

Command

mat_tonemap_force_log_lum_max

<Maximum luminance>

Sets the max luminance for tonemapping, controlling scene brightness in HDR. Use -1 to revert to default.

Command Details

mat_tonemap_force_log_lum_min

CS2 Only

Command

mat_tonemap_force_log_lum_min

<Minimum Luminance>

Sets a minimum luminance level for tonemap control, affecting how dark areas appear in the game.

Command Details

mat_tonemap_force_max

CS2 Only

Command

mat_tonemap_force_max

<Maximum value>

Sets the maximum tonemap value to a specified number. Use -1 to revert to the default setting.

Command Details

mat_tonemap_force_percent_target

CS2 Only

Command

mat_tonemap_force_percent_target

<Target Percent>

Overrides the default tonemap percent target (default is 45). This cheat command works only when cheats are enabled.

Command Details

mat_tonemap_force_scale

CS2 Only

Command

mat_tonemap_force_scale

<Scale>

Sets the tonemap scale to adjust the overall brightness of the scene. Useful for customizing visual brightness during development or gameplay.

Command Details

mesh_calculate_curvature_smooth_pass_count

CS2 Only

Command

mesh_calculate_curvature_smooth_pass_count

<Smoothing passes>

Sets how many smoothing passes are applied when calculating mesh curvature, controlling how smooth the curvature results appear.

Command Details

molotov_usethrow_direction

CS2 Only

Command

molotov_usethrow_direction

<0 / 1>

Controls whether molotov throws follow a realistic trajectory based on the throw direction.

Command Details