mat_tonemap_force_average_lum_min Command

Explore usage, syntax, and examples for the mat_tonemap_force_average_lum_min CS2 developer console command.

mat_tonemap_force_average_lum_min

CS2 Only

Command

mat_tonemap_force_average_lum_min

<Minimum average luminance>

Sets a forced minimum value for average luminance in tonemapping. Use -1 to disable this setting and let the game manage it automatically.

<Minimum average luminance>

Set the minimum average luminance level used in tonemapping. Enter -1 to disable and apply the game's default behavior.

sv_cheats Required

Yes

Client or Server Command

Unspecified

mat_tonemap_force_average_lum_min Generator

Command

mat_tonemap_force_average_lum_min

<Minimum average luminance>
0/1 Arguments Selected

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mat_tonemap_force_average_lum_min Examples

Command

mat_tonemap_force_average_lum_min

3

Forces the minimum average luminance for tonemapping to 3, matching the previous default setting.

Command

mat_tonemap_force_average_lum_min

-1

Disables the override to let the game determine the minimum average luminance automatically.