Command
mat_tonemap_force_log_lum_max
<Maximum luminance>Explore usage, syntax, and examples for the mat_tonemap_force_log_lum_max CS2 developer console command.
mat_tonemap_force_log_lum_max
CS2 Onlymat_tonemap_force_log_lum_max
<Maximum luminance>Sets the max luminance for tonemapping, controlling scene brightness in HDR. Use -1 to revert to default.
Set the highest luminance value for tonemapping to control scene brightness.
Yes
Unspecified
mat_tonemap_force_log_lum_max Generator
mat_tonemap_force_log_lum_max
<Maximum luminance>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
mat_tonemap_force_log_lum_max Examples
mat_tonemap_force_log_lum_max
0
Sets maximum luminance to 0, making scenes generally darker.
mat_tonemap_force_log_lum_max
4
Increases maximum luminance to 4 for a brighter appearance.