mat_tonemap_force_log_lum_max Command

Explore usage, syntax, and examples for the mat_tonemap_force_log_lum_max CS2 developer console command.

mat_tonemap_force_log_lum_max

CS2 Only

Command

mat_tonemap_force_log_lum_max

<Maximum luminance>

Sets the max luminance for tonemapping, controlling scene brightness in HDR. Use -1 to revert to default.

<Maximum luminance>

Set the highest luminance value for tonemapping to control scene brightness.

sv_cheats Required

Yes

Client or Server Command

Unspecified

mat_tonemap_force_log_lum_max Generator

Command

mat_tonemap_force_log_lum_max

<Maximum luminance>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

mat_tonemap_force_log_lum_max Examples

Command

mat_tonemap_force_log_lum_max

0

Sets maximum luminance to 0, making scenes generally darker.

Command

mat_tonemap_force_log_lum_max

4

Increases maximum luminance to 4 for a brighter appearance.