Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_hostages_takedamage

CS2 and CSGO

Command

mp_hostages_takedamage

<0 / 1>

Set whether hostages can take damage. Default is 0, which prevents any damage to hostages.

Command Details

mp_ignore_round_win_conditions

CS2 and CSGO

Command

mp_ignore_round_win_conditions

<0 / 1>

Enable or disable round win conditions. When disabled, events like bomb detonations or team eliminations won't end the round, making it continue indefinitely until manually stopped. By default, win conditions are enabled.

Command Details

mp_items_prohibited

CS2 and CSGO

Command

mp_items_prohibited

<Items>

Use this command to ban specific items or guns from being used on your server.

Command Details

mp_join_grace_time

CS2 and CSGO

Command

mp_join_grace_time

<Seconds>

Sets how many seconds players can join a team after a round starts. Players joining after this time will become spectators until the next round.

Command Details

mp_limitteams

CS2 and CSGO

Command

mp_limitteams

<Amount>

Sets the maximum allowed difference in player count between two teams. For example, if set to 1, a player cannot join a team if it would make that team have more than one player compared to the other. Setting it to 0 disables this restriction. Default is 2.

Command Details

mp_logdetail

CS2 and CSGO

Command

mp_logdetail

<0 / 1 / 2 / 3>

Controls the server's combat damage logging. Choose which types of combat damage to log.

Command Details

mp_logdetail_items

CS2 and CSGO

Command

mp_logdetail_items

<0 / 1>

Enable this command to log every time a player picks up a new weapon.

Command Details

mp_logmoney

CS2 and CSGO

Command

mp_logmoney

<0 / 1>

Enables or disables money tracking to log your earnings and expenses in the game.

Command Details

mp_match_can_clinch

CS2 and CSGO

Command

mp_match_can_clinch

<0 / 1>

Sets whether the match ends automatically when one team wins enough rounds to make it impossible for the other team to catch up. For example, in competitive mode, the match ends when a team reaches 16 rounds in a 30-round game by default.

Command Details

mp_match_end_changelevel

CS2 and CSGO

Command

mp_match_end_changelevel

<0 / 1>

Controls whether the map reloads at the end of a match if the next map is the same. By default, this is off (0), so the map does not reload and scores reset between matches.

Command Details