Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_heavyassaultsuit_cooldown

CS2 and CSGO

Command

mp_heavyassaultsuit_cooldown

<Time>

Sets the cooldown time (in minutes) required before a player can buy an assault suit again in certain game modes.

Command Details

mp_heavyassaultsuit_deploy_timescale

CS2 and CSGO

Command

mp_heavyassaultsuit_deploy_timescale

<0.5 / 1>

Sets how fast a player wearing the Heavy Assault Suit can draw their weapon.

Command Details

mp_heavyassaultsuit_speed

CS2 and CSGO

Command

mp_heavyassaultsuit_speed

<Speed>

Sets the maximum movement speed for a player using the heavy assault suit.

Command Details

mp_heavybot_damage_reduction_scale

CS2 and CSGO

Command

mp_heavybot_damage_reduction_scale

<0.5 / 1>

Use this command to reduce bullet damage taken by players wearing heavy assault suits.

Command Details

mp_hostages_max

CS2 and CSGO

Command

mp_hostages_max

<Amount>

Sets the maximum number of hostages to spawn at the start of each round.

Command Details

mp_hostages_rescuetime

CS2 and CSGO

Command

mp_hostages_rescuetime

<0 / 1>

Enable or disable adding extra time to the round when a hostage is rescued. The default setting (1) adds extra time.

Command Details

mp_hostages_run_speed_modifier

CS2 and CSGO

Command

mp_hostages_run_speed_modifier

<Multiplier>

Sets how your run speed changes when carrying a hostage. For example, 0.5 halves your speed, 1.5 increases it by 50%%.

Command Details

mp_hostages_spawn_farthest

CS2 and CSGO

Command

mp_hostages_spawn_farthest

<0 / 1>

Enable to spawn hostages at the farthest predefined location. When disabled, hostages spawn at a random allowed location.

Command Details

mp_hostages_spawn_force_positions

CS2 and CSGO

Command

mp_hostages_spawn_force_positions

<Positions>

Force hostages to spawn at specific positions each round by listing their spawn point numbers, separated by commas.

Command Details

mp_hostages_spawn_same_every_round

CS2 and CSGO

Command

mp_hostages_spawn_same_every_round

<0 / 1>

Set whether hostage locations randomize each round or stay the same throughout the match. Default is 1, keeping positions consistent after the first round.

Command Details