mp_match_can_clinch Command

Explore usage, syntax, and examples for the mp_match_can_clinch CS2 developer console command.

mp_match_can_clinch

CS2 and CSGO

Command

mp_match_can_clinch

<0 / 1>

Sets whether the match ends automatically when one team wins enough rounds to make it impossible for the other team to catch up. For example, in competitive mode, the match ends when a team reaches 16 rounds in a 30-round game by default.

<0 / 1>

Set to 0 to keep the game going even if a team can no longer catch up. Set to 1 (default) to end the match automatically when a team reaches a score that guarantees their win.

sv_cheats Required

No

Client or Server Command

Client

Default Value

1

mp_match_can_clinch Generator

Command

mp_match_can_clinch

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

mp_match_can_clinch Examples

Command

mp_match_can_clinch

0

Ends the match only when the round limit is reached, ignoring if one team has already secured an unbeatable lead.

Command

mp_match_can_clinch

1

Ends the match immediately when a team achieves a score that ensures the other team cannot catch up, like reaching 16 rounds in a 30-round game.