CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

nav_gen_max_edge_len_do_clip

CS2 Only

Command

nav_gen_max_edge_len_do_clip

<0 / 1>

Controls whether navigation mesh edges are clipped to a maximum length during nav mesh generation in CS2.

Command Details

nav_gen_max_edge_len_split_tol

CS2 Only

Command

nav_gen_max_edge_len_split_tol

<Tolerance Level>

Sets the maximum edge length for splitting during navigation mesh creation, controlling mesh detail.

Command Details

nav_gen_opt_to_quads

CS2 Only

Command

nav_gen_opt_to_quads

<0 / 1>

Optimizes the navigation mesh by converting it into quadrilateral shapes to enhance AI pathfinding efficiency.

Command Details

nav_gen_opt_to_quads_angle_limit

CS2 Only

Command

nav_gen_opt_to_quads_angle_limit

<Angle Limit>

Sets the maximum angle (in degrees) for creating optimized quadrilateral areas in the navigation mesh.

Command Details

nav_gen_opt_to_quads_num_steps

CS2 Only

Command

nav_gen_opt_to_quads_num_steps

<Number of Steps>

Sets how many steps are used to optimize the navigation mesh into quadrilateral shapes during map generation in development or testing.

Command Details

nav_gen_opt_to_quads_planar_deviation_limit

CS2 Only

Command

nav_gen_opt_to_quads_planar_deviation_limit

<Planar Deviation Limit>

Sets the maximum allowed planar deviation when generating nav mesh quads, affecting the accuracy and detail of the navigation mesh.

Command Details

nav_gen_opt_to_quads_se_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_end

<End Limit>

Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.

Command Details

nav_gen_opt_to_quads_se_limit_start

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_start

<Start Threshold>

Controls the starting threshold for converting navigation nodes into optimized quadrilateral shapes during navigation mesh generation in CS2.

Command Details

nav_gen_opt_to_quads_weld_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_weld_limit_end

<Welding Limit End>

Sets the welding limit that controls how detailed or simplified the navigation mesh is during optimization.

Command Details

nav_gen_opt_to_quads_weld_limit_start

CS2 Only

Command

nav_gen_opt_to_quads_weld_limit_start

<Weld Limit Start>

Sets the initial threshold for welding areas when converting navigation meshes into quadrilaterals during map generation. Higher values apply stricter welding criteria from the start.

Command Details