Command
nav_gen_opt_to_quads_weld_limit_start
<Weld Limit Start>Explore usage, syntax, and examples for the nav_gen_opt_to_quads_weld_limit_start CS2 developer console command.
nav_gen_opt_to_quads_weld_limit_start
CS2 Onlynav_gen_opt_to_quads_weld_limit_start
<Weld Limit Start>Sets the initial threshold for welding areas when converting navigation meshes into quadrilaterals during map generation. Higher values apply stricter welding criteria from the start.
Initial threshold value to begin the welding optimization process.
Yes
Unspecified
0
nav_gen_opt_to_quads_weld_limit_start Generator
nav_gen_opt_to_quads_weld_limit_start
<Weld Limit Start>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_gen_opt_to_quads_weld_limit_start Examples
nav_gen_opt_to_quads_weld_limit_start
5
Sets the starting weld limit to 5, making the welding begin with a stricter threshold.