Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

snd_sequence_stop_track

CS2 Only

Command

snd_sequence_stop_track

<Track ID>

Stops a specified audio track in the game.

Command Details

snd_sos_block_global_stack

CS2 Only

Command

snd_sos_block_global_stack

<0 / 1>

Use this command to toggle the blocking of the global sound stack, useful for debugging or development in the game's sound system.

Command Details

snd_sos_calc_angle_debug

CS2 Only

Command

snd_sos_calc_angle_debug

<0 / 1>

Toggle debug output for sound angle calculation to help troubleshoot sound spatialization issues.

Command Details

snd_sos_compare_kv3_native_stacks

CS2 Only

Command

snd_sos_compare_kv3_native_stacks

<0 / 1>

Use this command to compare Sound Operator Stack (SOS) data between KV3 and native stacks for debugging.

Command Details

snd_sos_compare_operator_stacks

CS2 Only

Command

snd_sos_compare_operator_stacks

<Stack ID 1><Stack ID 2>

Compare two sound operator stacks to find any differences or errors in the audio processing setup.

Command Details

snd_sos_get_operator_field_info

CS2 Only

Command

snd_sos_get_operator_field_info

Retrieves detailed information for a specific sound operator field. Use this command primarily for debugging or development within CS2.

Command Details

snd_sos_ingame_debug

CS2 Only

Command

snd_sos_ingame_debug

<0 / 1>

Toggle debug mode for the Sound Operations System (SOS) to get detailed sound system information during gameplay.

Command Details

snd_sos_opvar_debug

CS2 Only

Command

snd_sos_opvar_debug

<0 / 1>

Toggle debugging of sound operator variables to help troubleshoot and develop sound features.

Command Details

snd_sos_pause_soundevent

CS2 Only

Command

snd_sos_pause_soundevent

<Sound Event Name>

Pauses a currently playing sound event in the game.

Command Details

snd_sos_pause_system

CS2 Only

Command

snd_sos_pause_system

<0 / 1>

Pauses or resumes the Sound Operator System (SOS), which manages in-game dynamic sound effects and music.

Command Details