Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

snd_print_arrangements

CS2 Only

Command

snd_print_arrangements

Displays all available sound sequence arrangements. This command is meant for debugging and is restricted to non-competitive or cheat-enabled environments.

Command Details

snd_rear_stereo_scale

CS2 Only

Command

snd_rear_stereo_scale

<Scale>

Adjust the stereo sound scale for rear speakers to control spatial audio effects in surround sound setups.

Command Details

snd_roundaction_volume

CS2 Only

Command

snd_roundaction_volume

<Volume>

Adjust the volume of the move action music played during a round.

Command Details

snd_samplers_play_note

CS2 Only

Command

snd_samplers_play_note

Plays a specific note using a chosen sound sampler to help test and debug audio in the game.

Command Details

snd_samplers_stop_note

CS2 Only

Command

snd_samplers_stop_note

Stops a currently playing note from a specified sampler.

Command Details

snd_sequencer_show_bpm

CS2 Only

Command

snd_sequencer_show_bpm

<0 / 1>

Switches the beats per minute (BPM) display of the sound sequencer on or off, useful for debugging sound sequences.

Command Details

snd_sequencer_show_events

CS2 Only

Command

snd_sequencer_show_events

<0 / 1>

Displays sequencer events to help debug audio issues in CS2. This command is mainly for developers during testing.

Command Details

snd_sequencer_show_quantize_queue

CS2 Only

Command

snd_sequencer_show_quantize_queue

<0 / 1>

Toggles the display of the sound sequencer's quantize queue to help debug sound timing issues.

Command Details

snd_sequence_set_track_bpm

CS2 Only

Command

snd_sequence_set_track_bpm

<Track ID><BPM>

Sets the playback speed of a specific audio track by changing its beats per minute (BPM). Use this command to adjust the tempo of in-game music or sound sequences.

Command Details

snd_sequence_set_track_transpose

CS2 Only

Command

snd_sequence_set_track_transpose

<Track ID><Transpose Value>

Sets the pitch transpose value of a specific audio track to adjust its sound. Use this command mainly for debugging or fine-tuning audio in the game.

Command Details