Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

snd_group_cluster_debug

CS2 Only

Command

snd_group_cluster_debug

<0 / 1>

Toggles sound group cluster debugging to help diagnose and fix issues with sound grouping and processing in the game.

Command Details

snd_headphone_eq

CS2 Only

Command

snd_headphone_eq

<0 / 1>

Selects a headphone equalizer preset or disables it to control audio output.

Command Details

snd_mainmenu_music_break_time_max

CS2 and CSGO

Command

snd_mainmenu_music_break_time_max

<Seconds>

Sets the maximum delay in seconds between opening the CS:GO or CS2 main menu and the music starting.

Command Details

snd_mainmenu_music_break_time_min

CS2 and CSGO

Command

snd_mainmenu_music_break_time_min

<Seconds>

Sets the minimum wait time before the main menu music starts after opening the CS:GO or CS2 menu.

Command Details

snd_mvp_volume

CS2 and CSGO

Command

snd_mvp_volume

<Volume>

Sets the volume level for the MVP music that plays when a player with an MVP kit wins the MVP award that round.

Command Details

snd_new_visualize

CS2 Only

Command

snd_new_visualize

<0 / 1>

Displays sound events and their 3D locations in the game for easier audio tracking.

Command Details

snd_occlusion_debug

CS2 Only

Command

snd_occlusion_debug

<0 / 1>

Toggle sound occlusion debugging to see visual cues and detailed info on how sounds are processed with occlusion.

Command Details

snd_occlusion_min_wall_thickness

CS2 Only

Command

snd_occlusion_min_wall_thickness

<Wall Thickness>

Sets the minimum wall thickness considered when calculating sound occlusion in the game.

Command Details

snd_opvar_set_point_debug

CS2 Only

Command

snd_opvar_set_point_debug

<0 / 1>

Toggle debugging of sound operator variables at a specific game moment. Useful for developers and troubleshooting sound issues.

Command Details

snd_print_activetracks

CS2 Only

Command

snd_print_activetracks

Lists all audio tracks currently playing in the game.

Command Details