Network Commands

Commands to enhance network features of Counter-Strike game

cl_clock_recvmargin_enable

CS2 Only

Command

cl_clock_recvmargin_enable

<0 / 1>

Enables a new client-side clock sync method designed to maintain a specific receive timing margin, improving network performance.

Command Details

cl_connectionretrytime_p2p

CS2 Only

Command

cl_connectionretrytime_p2p

<Seconds>

Sets how long, in seconds, the game takes to spread out peer-to-peer (P2P) connection retry attempts.

Command Details

cl_cq_min_queue

CS2 Only

Command

cl_cq_min_queue

<-1, 0, Positive Numbers>

Controls how the client manages the minimum size of the command queue used for user commands (CUserCmds) in games with a command queue system. Set to -1 to disable the queue, 0 to let the server decide, or a positive number to set a specific minimum size.

Command Details

cl_error_report_time

CS2 Only

Command

cl_error_report_time

<Time in seconds>

Sets the minimum delay, in seconds, before showing the prediction error summary. Use 0 to turn off the summary.

Command Details

cl_interpolate_report

CS2 Only

Command

cl_interpolate_report

<0 / 1>

Displays detailed timing of network interpolation to help debug or analyze interpolation behavior.

Command Details

cl_net_buffer_ticks

CS2 Only

Command

cl_net_buffer_ticks

<Buffer Ticks>

Sets the number of tick delays for server snapshots and player commands, which indirectly adjusts cl_interp_ratio. Do not change cl_interp_ratio manually.

Command Details

cl_obs_interp_pos_rate

CS2 Only

Command

cl_obs_interp_pos_rate

<Interpolation Rate>

Adjusts how smoothly the positions of observed entities update in your view by changing their interpolation rate.

Command Details

cl_redemption_reset_timestamp

CS2 Only

Command

cl_redemption_reset_timestamp

<0 / 1>

Controls the reset timing for a specific redemption feature in the game.

Command Details

cl_resend

CS2 and CSGO

Command

cl_resend

<Wait time>

Sets how long the game client waits before retrying a connection after a failed attempt.

Command Details

cl_tickpacket_recvmargin_enable

CS2 Only

Command

cl_tickpacket_recvmargin_enable

<0 / 1>

Activates a new method to pace user commands, ensuring a command packet is always ready and sent to maintain a target server receive margin.

Command Details