Command
cl_obs_interp_pos_rate
<Interpolation Rate>Explore usage, syntax, and examples for the cl_obs_interp_pos_rate CS2 developer console command.
cl_obs_interp_pos_rate
CS2 Onlycl_obs_interp_pos_rate
<Interpolation Rate>Adjusts how smoothly the positions of observed entities update in your view by changing their interpolation rate.
Sets how quickly an entity’s position updates. Lower values reduce lag but make movements less smooth; higher values improve smoothness but may add lag.
No
Client
0.27
cl_obs_interp_pos_rate Generator
cl_obs_interp_pos_rate
<Interpolation Rate>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_obs_interp_pos_rate Examples
cl_obs_interp_pos_rate
0.5
Sets a balanced interpolation rate of 0.5, resulting in smoother but slightly delayed entity movements.
cl_obs_interp_pos_rate
0.1
Sets a low interpolation rate of 0.1 for more accurate, less smooth movements that may reduce lag effects.