Commands to enhance network features of Counter-Strike game
cq_buffer_bloat_msecs
Sets the maximum buffer delay in milliseconds before the system lowers the network rate to prevent lag.
mm_dedicated_search_maxping
Set the maximum ping you prefer when connecting to matchmaking servers. Lowering this value can reduce lag during matches but may increase the wait time to find a game.
net_allow_multicast
Toggle multicast on or off. Multicast is enabled by default (1).
net_listallmessages
Displays a list of all registered network messages to help debug network communications and understand what data is exchanged in the game.
net_messageinfo
Displays detailed information about a network message by its classname or ID, helping you debug network issues.
net_option
Get or set SteamNetworkingSockets options like fake packet lag and loss to simulate different network conditions for testing.
net_print_sdr_ping_times
Displays current ping times to Steam Datagram Relay (SDR) servers and shows the chosen network route in the console.
net_public_adr
Sets the server's public IP address used for NAT or DHCP configurations.
net_showudp
Enable or disable printing detailed information about UDP packets to the console.
net_showudp_remoteonly
Set to 1 to print details of remote UDP packets to the console; set to 0 to disable (default).