CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

snd_steamaudio_num_bounces

CS2 Only

Command

snd_steamaudio_num_bounces

<Number of bounces>

Sets the maximum number of times sound rays can bounce when using Steam Audio, affecting how sound behaves in the game.

Command Details

snd_steamaudio_num_diffuse_samples

CS2 Only

Command

snd_steamaudio_num_diffuse_samples

<Number of Diffuse Samples>

Sets how many directions Steam Audio uses for ray bounces, affecting the accuracy of audio reflections.

Command Details

snd_steamaudio_num_rays

CS2 Only

Command

snd_steamaudio_num_rays

<Number of rays>

Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.

Command Details

snd_steamaudio_num_threads

CS2 Only

Command

snd_steamaudio_num_threads

<Number of Threads>

Set the number of threads Steam Audio uses to compute real-time sound reflections, enhancing spatial audio quality.

Command Details

snd_steamaudio_pathing_order

CS2 Only

Command

snd_steamaudio_pathing_order

<0 / 1>

Controls the detail level of directional audio simulations in Steam Audio.

Command Details

snd_steamaudio_pathing_order_rendering

CS2 Only

Command

snd_steamaudio_pathing_order_rendering

<0 / 1>

Sets how much directional detail Steam Audio uses when rendering sound, affecting audio quality and performance.

Command Details

snd_steamaudio_reverb_level_db

CS2 Only

Command

snd_steamaudio_reverb_level_db

<Reverb Level (dB)>

Adjust the reverb output volume in decibels (dB) to control the intensity of Steam Audio's reverb effects for better sound experience in the game.

Command Details

snd_steamaudio_source_pathing_debug

CS2 Only

Command

snd_steamaudio_source_pathing_debug

<0 / 1>

Toggle path visualization for the steam_audio_source operator to aid in debugging audio paths.

Command Details

snd_toolvolume

CS2 Only

Command

snd_toolvolume

<Volume>

Adjusts the volume of sounds generated by development tools like Hammer, the map editor, and Source Filmmaker (SFM).

Command Details

snd_use_baked_occlusion

CS2 Only

Command

snd_use_baked_occlusion

<0 / 1>

Controls whether the sound system uses precomputed (baked) occlusion data to improve audio realism by simulating how sound is blocked or muffled by the environment.

Command Details