snd_use_baked_occlusion Command

Explore usage, syntax, and examples for the snd_use_baked_occlusion CS2 developer console command.

snd_use_baked_occlusion

CS2 Only

Command

snd_use_baked_occlusion

<0 / 1>

Controls whether the sound system uses precomputed (baked) occlusion data to improve audio realism by simulating how sound is blocked or muffled by the environment.

<0 / 1>

Turn baked occlusion data ON (1) or OFF (0) to enable or disable realistic sound occlusion.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

0

snd_use_baked_occlusion Generator

Command

snd_use_baked_occlusion

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

snd_use_baked_occlusion Examples

Command

snd_use_baked_occlusion

1

Enable baked occlusion to enhance realistic sound blocking and muffling.

Command

snd_use_baked_occlusion

0

Disable baked occlusion for better performance, with less realistic sound effects.