Command
snd_use_baked_occlusion
<0 / 1>Explore usage, syntax, and examples for the snd_use_baked_occlusion CS2 developer console command.
snd_use_baked_occlusion
CS2 Onlysnd_use_baked_occlusion
<0 / 1>Controls whether the sound system uses precomputed (baked) occlusion data to improve audio realism by simulating how sound is blocked or muffled by the environment.
Turn baked occlusion data ON (1) or OFF (0) to enable or disable realistic sound occlusion.
Yes
Unspecified
0
snd_use_baked_occlusion Generator
snd_use_baked_occlusion
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
snd_use_baked_occlusion Examples
snd_use_baked_occlusion
1
Enable baked occlusion to enhance realistic sound blocking and muffling.
snd_use_baked_occlusion
0
Disable baked occlusion for better performance, with less realistic sound effects.