Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

minimap_create

CS2 Only

Command

minimap_create

Use this command to create and manage minimap elements. It's designed for developers and map makers to assist in map debugging and development.

Command Details

mobile_fps_increase_during_charging

CS2 Only

Command

mobile_fps_increase_during_charging

<0 / 1>

Sets whether the game boosts FPS when your device is charging.

Command Details

mobile_fps_increase_during_touch

CS2 Only

Command

mobile_fps_increase_during_touch

<0 / 1>

Controls whether the game boosts FPS on mobile devices while the screen is touched.

Command Details

mobile_fps_limit

CS2 Only

Command

mobile_fps_limit

<FPS Limit>

Sets the maximum frames per second (FPS) the game will render on a mobile device to optimize performance and battery life.

Command Details

model_default_preview_sequence_name

CS2 Only

Command

model_default_preview_sequence_name

<Sequence Name>

Sets the default sequence used for model previews, controlling how models appear in preview windows.

Command Details

nav_bfs_debug

CS2 Only

Command

nav_bfs_debug

<0 / 1>

Turn on or off Breadth-First Search (BFS) debug mode for navigation mesh tasks.

Command Details

nav_draw_area_connections

CS2 Only

Command

nav_draw_area_connections

<0 / 1>

Toggle the display of navigation area connections to help visualize bot pathfinding paths. This debug tool aids map developers in improving bot navigation.

Command Details

nav_draw_area_filled

CS2 Only

Command

nav_draw_area_filled

<0 / 1>

Toggle the display of filled navigation areas to assist with AI pathfinding debugging and development.

Command Details

nav_draw_area_hull_support

CS2 Only

Command

nav_draw_area_hull_support

<0 / 1>

Use this command to toggle the visual display of navigation mesh areas that support hull-sized pathfinding for debugging purposes.

Command Details

nav_draw_area_ids

CS2 Only

Command

nav_draw_area_ids

<0 / 1>

Toggle the display of navigation area IDs on the map to help debug navigation meshes in the game.

Command Details