Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_endwarmup_player_count

CS2 and CSGO

Command

mp_endwarmup_player_count

<Amount>

Sets the number of players that must connect before the warmup ends and the match starts early. Use 0 to wait for all players to join (default).

Command Details

mp_equipment_reset_rounds

CS2 and CSGO

Command

mp_equipment_reset_rounds

<X>

Reset every player's equipment after a set number of rounds.

Command Details

mp_footsteps_serverside

CS2 and CSGO

Command

mp_footsteps_serverside

<0 / 1>

Controls whether the server always plays footstep sounds, making footsteps audible on your client.

Command Details

mp_forcecamera

CS2 and CSGO

Command

mp_forcecamera

<0 / 1 / 2>

Sets who players can spectate after they die.

Command Details

mp_force_pick_time

CS2 and CSGO

Command

mp_force_pick_time

<Seconds>

Sets how many seconds a player has to pick a team before being automatically assigned one. The default time is 15 seconds.

Command Details

mp_free_armor

CS2 and CSGO

Command

mp_free_armor

<0 / 1 / 2>

Set this command to control player armor on spawn. Use 1 to give players a vest, 2 to give both vest and helmet, or 0 for no armor (default).

Command Details

mp_freezetime

CS2 and CSGO

Command

mp_freezetime

<Seconds>

Sets the duration players remain frozen at the start of each round. During this time, players can buy gear and plan tactics before the round begins. The default freeze time is 15 seconds.

Command Details

mp_friendlyfire

CS2 and CSGO

Command

mp_friendlyfire

<0 / 1>

Toggle friendly fire on or off. When enabled, teammates can hurt each other. Competitive modes have it on by default; casual modes have it off.

Command Details

mp_give_player_c4

CS2 and CSGO

Command

mp_give_player_c4

<0 / 1>

Control whether the terrorist team starts the round with the C4 bomb. By default, this is enabled in demolition game modes.

Command Details

mp_global_damage_per_second

CS2 and CSGO

Command

mp_global_damage_per_second

<DPS>

Sets a non-lethal damage amount that each player takes every second on the server. Players cannot die from this damage.

Command Details