Commands to enhance joystick and controller features of Counter-Strike game
cl_radialmenu_deadzone_size_joystick
Adjusts the joystick deadzone size to improve accuracy and responsiveness when navigating the radial menu.
input_filter_relative_analog_inputs
Controls whether to apply filtering to relative analog inputs, like joystick movements, to improve input precision.
joy_axisbutton_threshold
Adjusts the joystick's analog stick sensitivity to determine when it registers as a button press.
joy_axisr_deadzone
Sets the deadzone for the controller's right joystick axis, ignoring small stick movements within this area.
joy_axisr_relative
Sets the joystick's right axis to use relative movement inputs instead of absolute values, allowing finer control adjustment.
joy_axisu_deadzone
Sets the deadzone size for a specific joystick axis to ignore small, unintentional movements and improve controller accuracy.
joy_axisu_relative
Sets whether the joystick's U-axis input is relative or absolute.
joy_axisv_deadzone
Adjusts the vertical joystick deadzone to ignore small, accidental movements.
joy_axisv_relative
Sets whether the joystick's vertical axis inputs are read as relative movements or absolute positions for gameplay.
joy_axisx_deadzone
Sets the deadzone for the joystick's x-axis, defining the minimum movement needed to register input.